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Transform3DPJ.h File Reference

#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "Math/GenVector/LorentzVector.h"
#include "Math/GenVector/Rotation3D.h"
#include "Math/GenVector/AxisAnglefwd.h"
#include "Math/GenVector/EulerAnglesfwd.h"
#include "Math/GenVector/Quaternionfwd.h"
#include "Math/GenVector/RotationXfwd.h"
#include "Math/GenVector/RotationYfwd.h"
#include "Math/GenVector/RotationZfwd.h"
#include <iostream>

Go to the source code of this file.

Namespaces

namespace  ROOT
namespace  ROOT::Math

Classes

class  ROOT::Math::Transform3DPJ
 Basic 3D Transformation class describing a rotation and then a translation The internal data are a rotation data and a 3D vector data and they can be represented like a 3x4 matrix The class has a template parameter the coordinate system tag of the reference system to which the transformatioon will be applied. More...

Defines

#define ROOT_Math_GenVector_Transform3DPJ   1

Functions

std::ostream & ROOT::Math::operator<< (std::ostream &os, const Transform3DPJ &t)


Define Documentation

#define ROOT_Math_GenVector_Transform3DPJ   1

Definition at line 17 of file Transform3DPJ.h.


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