#include "Math/GenVector/Cartesian3D.h"
#include "Math/GenVector/DisplacementVector3D.h"
#include "Math/GenVector/PositionVector3D.h"
#include "Math/GenVector/LorentzVector.h"
#include "Math/GenVector/Rotation3D.h"
#include "Math/GenVector/AxisAnglefwd.h"
#include "Math/GenVector/EulerAnglesfwd.h"
#include "Math/GenVector/Quaternionfwd.h"
#include "Math/GenVector/RotationXfwd.h"
#include "Math/GenVector/RotationYfwd.h"
#include "Math/GenVector/RotationZfwd.h"
#include <iostream>
Go to the source code of this file.
Namespaces | |
namespace | ROOT |
namespace | ROOT::Math |
Classes | |
class | ROOT::Math::Transform3DPJ |
Basic 3D Transformation class describing a rotation and then a translation The internal data are a rotation data and a 3D vector data and they can be represented like a 3x4 matrix The class has a template parameter the coordinate system tag of the reference system to which the transformatioon will be applied. More... | |
Defines | |
#define | ROOT_Math_GenVector_Transform3DPJ 1 |
Functions | |
std::ostream & | ROOT::Math::operator<< (std::ostream &os, const Transform3DPJ &t) |
#define ROOT_Math_GenVector_Transform3DPJ 1 |
Definition at line 17 of file Transform3DPJ.h.