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sseBasic3DVector.h File Reference
#include "DataFormats/GeometryVector/interface/Basic2DVector.h"
#include "DataFormats/GeometryVector/interface/Theta.h"
#include "DataFormats/GeometryVector/interface/Phi.h"
#include "DataFormats/GeometryVector/interface/PreciseFloatType.h"
#include "DataFormats/GeometryVector/interface/CoordinateSets.h"
#include "DataFormats/Math/interface/SSEVec.h"
#include <iosfwd>
#include <cmath>
#include "Basic3DVectorLD.h"

Go to the source code of this file.

Classes

class  Basic3DVector< T >
 

Namespaces

 detailsBasic3DVector
 
 geometryDetails
 

Typedefs

typedef Basic3DVector< double > Basic3DVectorD
 
typedef Basic3DVector< float > Basic3DVectorF
 
typedef Geom::Cylindrical2Cartesian< TCylindrical
 
typedef mathSSE::Vec4< TMathVector
 
typedef Spherical Polar
 
typedef T ScalarType
 
typedef Geom::Spherical2Cartesian< TSpherical
 
typedef mathSSE::Vec4< TVectorType
 

Functions

float detailsBasic3DVector::__attribute__ ((always_inline)) __attribute__((pure)) eta(float x
 
template<typename T >
class Basic3DVector __attribute__ ((aligned(16)))
 
T barePhi () const
 
T bareTheta () const
 
 Basic3DVector ()
 
 Basic3DVector (const Basic3DVector &p)
 Copy constructor from same type. Should not be needed but for gcc bug 12685. More...
 
template<class U >
 Basic3DVector (const Basic3DVector< U > &p)
 Copy constructor and implicit conversion from Basic3DVector of different precision. More...
 
 Basic3DVector (const Basic2DVector< T > &p)
 constructor from 2D vector (X and Y from 2D vector, z set to zero) More...
 
template<class OtherPoint >
 Basic3DVector (const OtherPoint &p)
 
template<class U >
 Basic3DVector (mathSSE::Vec4< U > const &iv)
 
 Basic3DVector (const T &x, const T &y, const T &z, const T &w=0)
 construct from cartesian coordinates More...
 
template<typename U >
 Basic3DVector (const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r)
 
Basic3DVector cross (const Basic3DVector &lh) const
 Vector product, or "cross" product, with a vector of same type. More...
 
template<class U >
Basic3DVector< typename PreciseFloatType< T, U >::Type > cross (const Basic3DVector< U > &lh) const
 
T dot (const Basic3DVector &rh) const
 Scalar product, or "dot" product, with a vector of same type. More...
 
template<class U >
PreciseFloatType< T, U >::Type dot (const Basic3DVector< U > &lh) const
 
T eta () const
 
T mag () const
 The vector magnitude. Equivalent to sqrt(vec.mag2()) More...
 
T mag2 () const
 The vector magnitude squared. Equivalent to vec.dot(vec) More...
 
MathVector const & mathVector () const
 
template<class T >
T operator* (const Basic3DVector< T > &v1, const Basic3DVector< T > &v2)
 scalar product of vectors of same precision More...
 
template<class T , class U >
PreciseFloatType< T, U >::Type operator* (const Basic3DVector< T > &v1, const Basic3DVector< U > &v2)
 scalar product of vectors of different precision More...
 
template<class T >
Basic3DVector< Toperator* (const Basic3DVector< T > &v, T t)
 
template<class T >
Basic3DVector< Toperator* (T t, const Basic3DVector< T > &v)
 Same as operator*( Vector, Scalar) More...
 
template<class T , typename S >
Basic3DVector< Toperator* (S t, const Basic3DVector< T > &v)
 
template<class T , typename S >
Basic3DVector< Toperator* (const Basic3DVector< T > &v, S t)
 
Basic3DVectoroperator*= (T t)
 Scaling by a scalar value (multiplication) More...
 
template<class T >
Basic3DVector< Toperator+ (const Basic3DVector< T > &a, const Basic3DVector< T > &b)
 vector sum and subtraction of vectors of possibly different precision More...
 
template<class T , class U >
Basic3DVector< typename PreciseFloatType< T, U >::Type > operator+ (const Basic3DVector< T > &a, const Basic3DVector< U > &b)
 
template<class U >
Basic3DVectoroperator+= (const Basic3DVector< U > &p)
 
template<class T >
Basic3DVector< Toperator- (const Basic3DVector< T > &a, const Basic3DVector< T > &b)
 
template<class T , class U >
Basic3DVector< typename PreciseFloatType< T, U >::Type > operator- (const Basic3DVector< T > &a, const Basic3DVector< U > &b)
 
Basic3DVector operator- () const
 Unary minus, returns a vector with components (-x(),-y(),-z()) More...
 
template<class U >
Basic3DVectoroperator-= (const Basic3DVector< U > &p)
 
template<class T >
Basic3DVector< Toperator/ (const Basic3DVector< T > &v, T t)
 
template<class T , typename S >
Basic3DVector< Toperator/ (const Basic3DVector< T > &v, S s)
 
Basic3DVectoroperator/= (T t)
 Scaling by a scalar value (division) More...
 
template<class T >
std::ostream & operator<< (std::ostream &s, const Basic3DVector< T > &v)
 simple text output to standard streams More...
 
Basic3DVectoroperator= (const Basic3DVector &)=default
 Assignment operator. More...
 
bool operator== (const Basic3DVector &rh) const
 
T operator[] (int i) const
 
T perp () const
 Magnitude of transverse component. More...
 
T perp2 () const
 Squared magnitude of transverse component. More...
 
Geom::Phi< Tphi () const
 
std::ostream & geometryDetails::print3D (std::ostream &s, double x, double y, double z)
 
Geom::Theta< Ttheta () const
 
T transverse () const
 Another name for perp() More...
 
Basic3DVector unit () const
 
T w () const
 
T x () const
 Cartesian x coordinate. More...
 
Basic2DVector< Txy () const
 
T y () const
 Cartesian y coordinate. More...
 
T z () const
 Cartesian z coordinate. More...
 

Variables

mathSSE::Vec4< Tv
 

Typedef Documentation

◆ Basic3DVectorD

typedef Basic3DVector<double> Basic3DVectorD

Definition at line 304 of file sseBasic3DVector.h.

◆ Basic3DVectorF

typedef Basic3DVector<float> Basic3DVectorF

Definition at line 303 of file sseBasic3DVector.h.

◆ Cylindrical

Definition at line 160 of file sseBasic3DVector.h.

◆ MathVector

Definition at line 159 of file sseBasic3DVector.h.

◆ Polar

typedef Spherical Polar

Definition at line 162 of file sseBasic3DVector.h.

◆ ScalarType

typedef T ScalarType

Definition at line 157 of file sseBasic3DVector.h.

◆ Spherical

Definition at line 161 of file sseBasic3DVector.h.

◆ VectorType

Definition at line 158 of file sseBasic3DVector.h.

Function Documentation

◆ __attribute__()

template<typename T >
class Basic3DVector __attribute__ ( (aligned(16))  )

◆ barePhi()

T __attribute__::barePhi ( ) const

Azimuthal angle. The value is returned in radians, in the range (-pi,pi]. Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 254 of file sseBasic3DVector.h.

254 {

◆ bareTheta()

T __attribute__::bareTheta ( ) const

Polar angle. The value is returned in radians, in the range [0,pi] Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 261 of file sseBasic3DVector.h.

268 {

◆ Basic3DVector() [1/8]

__attribute__::Basic3DVector ( )

default constructor uses default constructor of T to initialize the components. For built-in floating-point types this means initialization to zero??? (force init to 0)

Definition at line 168 of file sseBasic3DVector.h.

171 { return Basic3DVector(-v); }
Basic3DVector()
mathSSE::Vec4< T > v

◆ Basic3DVector() [2/8]

__attribute__::Basic3DVector ( const Basic3DVector p)

Copy constructor from same type. Should not be needed but for gcc bug 12685.

Definition at line 171 of file sseBasic3DVector.h.

References Basic3DVector< T >::Basic3DVector(), and Basic3DVector< T >::v.

171 { return Basic3DVector(-v); }
Basic3DVector()
mathSSE::Vec4< T > v

◆ Basic3DVector() [3/8]

template<class U >
__attribute__::Basic3DVector ( const Basic3DVector< U > &  p)

Copy constructor and implicit conversion from Basic3DVector of different precision.

Definition at line 178 of file sseBasic3DVector.h.

180 {

◆ Basic3DVector() [4/8]

__attribute__::Basic3DVector ( const Basic2DVector< T > &  p)

constructor from 2D vector (X and Y from 2D vector, z set to zero)

Definition at line 181 of file sseBasic3DVector.h.

187 { return ::dot(v, rh.v); }
T dot(const Basic3DVector &rh) const
Scalar product, or "dot" product, with a vector of same type.
mathSSE::Vec4< T > v

◆ Basic3DVector() [5/8]

template<class OtherPoint >
__attribute__::Basic3DVector ( const OtherPoint &  p)
explicit

Explicit constructor from other (possibly unrelated) vector classes The only constraint on the argument type is that it has methods x(), y() and z(), and that these methods return a type convertible to T. Examples of use are
construction from a Basic3DVector with different precision
construction from a Hep3Vector
construction from a coordinate system converter

Definition at line 192 of file sseBasic3DVector.h.

◆ Basic3DVector() [6/8]

template<class U >
__attribute__::Basic3DVector ( mathSSE::Vec4< U > const &  iv)

Definition at line 196 of file sseBasic3DVector.h.

◆ Basic3DVector() [7/8]

__attribute__::Basic3DVector ( const T x,
const T y,
const T z,
const T w = 0 
)

construct from cartesian coordinates

Definition at line 199 of file sseBasic3DVector.h.

201 { return ::cross(v, lh.v); }
bool int lh
Definition: SIMDVec.h:27
mathSSE::Vec4< T > v
Basic3DVector cross(const Basic3DVector &lh) const
Vector product, or "cross" product, with a vector of same type.

◆ Basic3DVector() [8/8]

template<typename U >
__attribute__::Basic3DVector ( const Geom::Theta< U > &  theta,
const Geom::Phi< U > &  phi,
const T r 
)

Deprecated construct from polar coordinates, use
Basic3DVector<T>( Basic3DVector<T>::Polar( theta, phi, r)) instead.

Definition at line 206 of file sseBasic3DVector.h.

209  {
bool int lh
Definition: SIMDVec.h:27
Basic3DVector cross(const Basic3DVector &lh) const
Vector product, or "cross" product, with a vector of same type.

◆ cross() [1/2]

Basic3DVector __attribute__::cross ( const Basic3DVector lh) const

Vector product, or "cross" product, with a vector of same type.

Definition at line 326 of file sseBasic3DVector.h.

Referenced by Basic3DVector< align::Scalar >::cross().

◆ cross() [2/2]

template<class U >
Basic3DVector<typename PreciseFloatType<T, U>::Type> __attribute__::cross ( const Basic3DVector< U > &  lh) const

Vector (or cross) product with a vector of different precision. The product is computed without loss of precision. The type of the returned vector is the more precise of the types of the two vectors.

Definition at line 334 of file sseBasic3DVector.h.

◆ dot() [1/2]

T __attribute__::dot ( const Basic3DVector rh) const

Scalar product, or "dot" product, with a vector of same type.

Definition at line 312 of file sseBasic3DVector.h.

Referenced by Basic3DVector< align::Scalar >::dot(), and Basic3DVector< align::Scalar >::mag2().

◆ dot() [2/2]

template<class U >
PreciseFloatType<T, U>::Type __attribute__::dot ( const Basic3DVector< U > &  lh) const

Scalar (or dot) product with a vector of different precision. The product is computed without loss of precision. The type of the returned scalar is the more precise of the scalar types of the two vectors.

Definition at line 320 of file sseBasic3DVector.h.

◆ eta()

T __attribute__::eta ( ) const

Pseudorapidity. Does not check for zero transverse component; in this case the behavior is as for divide-by zero, i.e. system-dependent.

Definition at line 269 of file sseBasic3DVector.h.

Referenced by Basic3DVector< align::Scalar >::eta().

274 {

◆ mag()

T __attribute__::mag ( ) const

The vector magnitude. Equivalent to sqrt(vec.mag2())

Definition at line 239 of file sseBasic3DVector.h.

240 {

◆ mag2()

T __attribute__::mag2 ( ) const

The vector magnitude squared. Equivalent to vec.dot(vec)

Definition at line 236 of file sseBasic3DVector.h.

◆ mathVector()

MathVector const& __attribute__::mathVector ( ) const

Definition at line 213 of file sseBasic3DVector.h.

214 :
mathSSE::Vec4< T > v

◆ operator*() [1/6]

template<class T >
T operator* ( const Basic3DVector< T > &  v1,
const Basic3DVector< T > &  v2 
)
inline

scalar product of vectors of same precision

Definition at line 254 of file sseBasic3DVector.h.

254  {
255  return v1.dot(v2);
256 }

◆ operator*() [2/6]

template<class T , class U >
PreciseFloatType<T, U>::Type operator* ( const Basic3DVector< T > &  v1,
const Basic3DVector< U > &  v2 
)
inline

scalar product of vectors of different precision

Definition at line 260 of file sseBasic3DVector.h.

260  {
261  return v1.dot(v2);
262 }

◆ operator*() [3/6]

template<class T >
Basic3DVector<T> operator* ( const Basic3DVector< T > &  v,
T  t 
)
inline

Multiplication by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.

Definition at line 268 of file sseBasic3DVector.h.

268  {
269  return v.v * t;
270 }
mathSSE::Vec4< T > v

◆ operator*() [4/6]

template<class T >
Basic3DVector<T> operator* ( T  t,
const Basic3DVector< T > &  v 
)
inline

Same as operator*( Vector, Scalar)

Definition at line 274 of file sseBasic3DVector.h.

274  {
275  return v.v * t;
276 }
mathSSE::Vec4< T > v

◆ operator*() [5/6]

template<class T , typename S >
Basic3DVector<T> operator* ( S  t,
const Basic3DVector< T > &  v 
)
inline

Definition at line 279 of file sseBasic3DVector.h.

References submitPVValidationJobs::t, and v.

279  {
280  return static_cast<T>(t) * v;
281 }
mathSSE::Vec4< T > v
long double T

◆ operator*() [6/6]

template<class T , typename S >
Basic3DVector<T> operator* ( const Basic3DVector< T > &  v,
S  t 
)
inline

Definition at line 284 of file sseBasic3DVector.h.

References submitPVValidationJobs::t, and v.

284  {
285  return static_cast<T>(t) * v;
286 }
mathSSE::Vec4< T > v
long double T

◆ operator*=()

Basic3DVector& __attribute__::operator*= ( T  t)

Scaling by a scalar value (multiplication)

Definition at line 299 of file sseBasic3DVector.h.

◆ operator+() [1/2]

template<class T >
Basic3DVector<T> operator+ ( const Basic3DVector< T > &  a,
const Basic3DVector< T > &  b 
)
inline

vector sum and subtraction of vectors of possibly different precision

Definition at line 230 of file sseBasic3DVector.h.

230  {
231  return a.v + b.v;
232 }
double b
Definition: hdecay.h:120
double a
Definition: hdecay.h:121

◆ operator+() [2/2]

template<class T , class U >
Basic3DVector<typename PreciseFloatType<T, U>::Type> operator+ ( const Basic3DVector< T > &  a,
const Basic3DVector< U > &  b 
)
inline

Definition at line 239 of file sseBasic3DVector.h.

240  {
242  return RT(a).v + RT(b).v;
243 }
double b
Definition: hdecay.h:120
double a
Definition: hdecay.h:121

◆ operator+=()

template<class U >
Basic3DVector& __attribute__::operator+= ( const Basic3DVector< U > &  p)

Operator += with a Basic3DVector of possibly different precision.

Definition at line 282 of file sseBasic3DVector.h.

284  {
285  return static_cast<T>(t) * v;
mathSSE::Vec4< T > v
long double T

◆ operator-() [1/3]

template<class T >
Basic3DVector<T> operator- ( const Basic3DVector< T > &  a,
const Basic3DVector< T > &  b 
)
inline

Definition at line 234 of file sseBasic3DVector.h.

References a, and b.

234  {
235  return a.v - b.v;
236 }
double b
Definition: hdecay.h:120
double a
Definition: hdecay.h:121

◆ operator-() [2/3]

template<class T , class U >
Basic3DVector<typename PreciseFloatType<T, U>::Type> operator- ( const Basic3DVector< T > &  a,
const Basic3DVector< U > &  b 
)
inline

Definition at line 246 of file sseBasic3DVector.h.

247  {
249  return RT(a).v - RT(b).v;
250 }
double b
Definition: hdecay.h:120
double a
Definition: hdecay.h:121

◆ operator-() [3/3]

Basic3DVector __attribute__::operator- ( ) const

Unary minus, returns a vector with components (-x(),-y(),-z())

Definition at line 296 of file sseBasic3DVector.h.

297 {

◆ operator-=()

template<class U >
Basic3DVector& __attribute__::operator-= ( const Basic3DVector< U > &  p)

Operator -= with a Basic3DVector of possibly different precision.

Definition at line 290 of file sseBasic3DVector.h.

292  {
293  return v.v / t;
mathSSE::Vec4< T > v

◆ operator/() [1/2]

template<class T >
Basic3DVector<T> operator/ ( const Basic3DVector< T > &  v,
T  t 
)
inline

Division by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.

Definition at line 292 of file sseBasic3DVector.h.

References submitPVValidationJobs::t, and v.

292  {
293  return v.v / t;
294 }
mathSSE::Vec4< T > v

◆ operator/() [2/2]

template<class T , typename S >
Basic3DVector<T> operator/ ( const Basic3DVector< T > &  v,
S  s 
)
inline

Definition at line 297 of file sseBasic3DVector.h.

297  {
298  // T t = S(1)/s; return v*t;
299  T t = s;
300  return v / t;
301 }
mathSSE::Vec4< T > v
long double T

◆ operator/=()

Basic3DVector& __attribute__::operator/= ( T  t)

Scaling by a scalar value (division)

Definition at line 305 of file sseBasic3DVector.h.

◆ operator<<()

template<class T >
std::ostream& operator<< ( std::ostream &  s,
const Basic3DVector< T > &  v 
)
inline

simple text output to standard streams

Definition at line 224 of file sseBasic3DVector.h.

References geometryDetails::print3D(), alignCSCRings::s, and v.

224  {
225  return geometryDetails::print3D(s, v.x(), v.y(), v.z());
226 }
mathSSE::Vec4< T > v
std::ostream & print3D(std::ostream &s, double x, double y, double z)
Definition: print.cc:4

◆ operator=()

Basic3DVector& __attribute__::operator= ( const Basic3DVector )
default

Assignment operator.

◆ operator==()

bool __attribute__::operator== ( const Basic3DVector rh) const

Definition at line 233 of file sseBasic3DVector.h.

234 {

◆ operator[]()

T __attribute__::operator[] ( int  i) const

Definition at line 216 of file sseBasic3DVector.h.

218 {

◆ perp()

T __attribute__::perp ( ) const

Magnitude of transverse component.

Definition at line 245 of file sseBasic3DVector.h.

◆ perp2()

T __attribute__::perp2 ( ) const

Squared magnitude of transverse component.

Definition at line 242 of file sseBasic3DVector.h.

◆ phi()

Geom::Phi<T> __attribute__::phi ( ) const

Definition at line 255 of file sseBasic3DVector.h.

◆ theta()

Geom::Theta<T> __attribute__::theta ( ) const

Definition at line 262 of file sseBasic3DVector.h.

268 {

◆ transverse()

T __attribute__::transverse ( ) const

Another name for perp()

Definition at line 248 of file sseBasic3DVector.h.

254 {

◆ unit()

Basic3DVector __attribute__::unit ( ) const

Unit vector parallel to this. If mag() is zero, a zero vector is returned.

Definition at line 274 of file sseBasic3DVector.h.

References submitPVValidationJobs::t, and v.

274  {
275  return v.v * t;
276 }
277 
mathSSE::Vec4< T > v

◆ w()

T __attribute__::w ( ) const

Definition at line 228 of file sseBasic3DVector.h.

230 {

◆ x()

T __attribute__::x ( ) const

Cartesian x coordinate.

Definition at line 220 of file sseBasic3DVector.h.

◆ xy()

Basic2DVector<T> __attribute__::xy ( ) const

Definition at line 230 of file sseBasic3DVector.h.

References a, and b.

230 {

◆ y()

T __attribute__::y ( ) const

Cartesian y coordinate.

Definition at line 223 of file sseBasic3DVector.h.

◆ z()

T __attribute__::z ( ) const

Cartesian z coordinate.

Definition at line 226 of file sseBasic3DVector.h.

230 {

Variable Documentation

◆ v

Definition at line 340 of file sseBasic3DVector.h.

Referenced by operator*(), operator/(), operator<<(), and unit().