45 float y =
pos.y() +
dir.y() / lDir.
z() *
d;
101 float y =
pos.y() +
dir.y() / lDir.
z() *
d;
static LocalPoint positionOnly(const GlobalPoint &startingPos, const GlobalVector &startingDir, float rho, const Plane &plane)
Surface::GlobalVector GlobalVector
Basic2DVector< double >::MathVector Vector2D
Abs< T >::type abs(const T &t)
Surface::LocalVector LocalVector
LocalVector toLocal(const reco::Track::Vector &v, const Surface &s)
HelixBarrelPlaneCrossing2OrderLocal(const GlobalPoint &startingPos, const GlobalVector &startingDir, float rho, const Plane &plane)
Surface::LocalPoint LocalPoint