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RPDisplacementGenerator.cc
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8 
9 #include <Math/RotationZYX.h>
10 #include <Math/Rotation3D.h>
11 
12 using namespace std;
13 using namespace edm;
14 
16  RPDetId _detId,
18  const CTPPSGeometry &geom)
19  : detId_(_detId) {
20  isOn_ = iIsOn;
21 
22  unsigned int decId = rawToDecId(detId_);
23 
24  math::XYZVectorD S_m;
25  RotationMatrix R_m;
26 
27  if (alignments) {
28  const CTPPSRPAlignmentCorrectionData &ac = alignments->getFullSensorCorrection(decId);
29  S_m = ac.getTranslation();
30  R_m = ac.getRotationMatrix();
31  } else
32  isOn_ = false;
33 
34  // transform shift and rotation to the local coordinate frame
35  const DetGeomDesc *g = geom.sensor(detId_);
36  const RotationMatrix &R_l = g->rotation();
37  rotation_ = R_l.Inverse() * R_m.Inverse() * R_l;
38  shift_ = R_l.Inverse() * R_m.Inverse() * S_m;
39 
40  LogDebug("RPDisplacementGenerator").log([&](auto &log) {
41  log << " det id = " << decId << ", isOn = " << isOn_ << "\n";
42  if (isOn_) {
43  log << " shift = " << shift_ << "\n";
44  log << " rotation = " << rotation_ << "\n";
45  }
46  });
47 }
48 
51 
52  Translation v(p.x(), p.y(), p.z());
53  v = rotation_ * v - shift_;
54 
55  return Local3DPoint(v.x(), v.y(), v.z());
56 }
57 
59  if (!isOn_)
60  return input;
61 
62  const Local3DPoint &ep = input.entryPoint(), &xp = input.exitPoint();
63  const Local3DPoint &dep = displacePoint(ep), &dxp = displacePoint(xp);
64 
65  LogDebug("RPDisplacementGenerator::displace\n") << " entry point: " << ep << " -> " << dep << "\n"
66  << " exit point : " << xp << " -> " << dxp << "\n";
67 
68  return PSimHit(dep,
69  dxp,
70  input.pabs(),
71  input.tof(),
72  input.energyLoss(),
73  input.particleType(),
74  input.detUnitId(),
75  input.trackId(),
76  input.thetaAtEntry(),
77  input.phiAtEntry(),
78  input.processType());
79 }
80 
81 uint32_t RPDisplacementGenerator::rawToDecId(uint32_t raw) {
82  return ((raw >> CTPPSDetId::startArmBit) & CTPPSDetId::maskArm) * 1000 +
84  ((raw >> CTPPSDetId::startRPBit) & CTPPSDetId::maskRP) * 10 +
86 }
ROOT::Math::Rotation3D getRotationMatrix() const
RPDetId detId_
ID of the detector.
static const uint32_t startRPBit
Definition: CTPPSDetId.h:53
The Signals That Services Can Subscribe To This is based on ActivityRegistry and is current per Services can connect to the signals distributed by the ActivityRegistry in order to monitor the activity of the application Each possible callback has some defined which we here list in angle e g
Definition: Activities.doc:4
static const uint32_t maskStation
Definition: CTPPSDetId.h:52
static uint32_t rawToDecId(uint32_t raw)
static std::string const input
Definition: EdmProvDump.cc:50
static const uint32_t maskRP
Definition: CTPPSDetId.h:53
Translation shift_
displacement
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > XYZVectorD
spatial vector with cartesian internal representation
Definition: Vector3D.h:8
static const uint32_t maskArm
Definition: CTPPSDetId.h:51
bool isOn_
set to false to bypass displacements
ROOT::Math::Rotation3D RotationMatrix
uint32_t RPDetId
Definition: RPSimTypes.h:12
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double > > Translation
The manager class for TOTEM RP geometry.
Definition: CTPPSGeometry.h:30
static const uint32_t startStationBit
Definition: CTPPSDetId.h:52
PSimHit displace(const PSimHit &)
returns displaced PSimHit
Container for CTPPS RP alignment corrections. The corrections are stored on two levels - RP and senso...
HLT enums.
static const uint32_t startPlaneBit
Definition: TotemRPDetId.h:41
static const uint32_t startArmBit
Definition: CTPPSDetId.h:51
RPDisplacementGenerator(bool iIsOn, RPDetId, const CTPPSRPAlignmentCorrectionsData *alignments, const CTPPSGeometry &geom)
static const uint32_t maskPlane
Definition: TotemRPDetId.h:41
Alignment correction for an element of the CT-PPS detector. Within the geometry description, every sensor (more generally every element) is given its translation and rotation. These two quantities shall be understood in local-to-global coordinate transform. That is, if r_l is a point in local coordinate system and x_g in global, then it holds.
Local3DPoint displacePoint(const Local3DPoint &)
displaces a point
#define LogDebug(id)
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9