1 #ifndef Fireworks_Core_FWGLEventHandler_h 2 #define Fireworks_Core_FWGLEventHandler_h 4 #include "TEveLegoEventHandler.h" 5 #include <sigc++/signal.h> 8 class TGLPhysicalShape;
Bool_t HandleKey(Event_t *event) override
void PopupContextMenu(TGLPhysicalShape *pshp, Event_t *event, Int_t gx, Int_t gy) override
Bool_t HandleCrossing(Event_t *event) override
FWGLEventHandler(TGWindow *w, TObject *obj, TEveCaloLego *l=nullptr)
~FWGLEventHandler() override
Bool_t HandleFocusChange(Event_t *event) override
void setViewer(FWEveView *ev)
Bool_t HandleButton(Event_t *event) override
sigc::signal< void(Int_t, Int_t)> openSelectedModelContextMenu_
const FWGLEventHandler & operator=(const FWGLEventHandler &)=delete