14 #include "TEveBoxSet.h" 32 TEveElement &oItemHolder,
38 TEveElement &oItemHolder,
48 TEveBoxSet *hex_boxset =
new TEveBoxSet();
50 hex_boxset->UseSingleColor();
51 hex_boxset->SetPickable(
true);
52 hex_boxset->Reset(TEveBoxSet::kBT_Hex,
true, 64);
53 hex_boxset->SetAntiFlick(
true);
56 TEveBoxSet *boxset =
new TEveBoxSet();
58 boxset->UseSingleColor();
59 boxset->SetPickable(
true);
60 boxset->Reset(TEveBoxSet::kBT_FreeBox,
true, 64);
61 boxset->SetAntiFlick(
true);
63 const float energy = fmin(iData.
energy() / (saturation_energy * 100), 1.0);
69 const bool z = (
it >> 25) & 0
x1;
72 if (((z_plus & z_minus) != 1) && (((z_plus | z_minus) == 0) || !(
z == z_minus ||
z == !z_plus)))
79 if (corners ==
nullptr ||
parameters ==
nullptr || shapes ==
nullptr) {
84 const bool isScintillator = (total_points == 4);
85 const uint8_t
type = ((
it >> 28) & 0xF);
100 if (ll != ((
it >> (isScintillator ? 17 : 20)) & 0x1F))
105 if (isScintillator) {
106 const int total_vertices = 3 * total_points;
108 std::vector<float> pnts(24);
109 for (
int i = 0;
i < total_points; ++
i) {
110 pnts[
i * 3 + 0] = corners[
i * 3];
111 pnts[
i * 3 + 1] = corners[
i * 3 + 1];
112 pnts[
i * 3 + 2] = corners[
i * 3 + 2];
114 pnts[(
i * 3 + 0) + total_vertices] = corners[
i * 3];
115 pnts[(
i * 3 + 1) + total_vertices] = corners[
i * 3 + 1];
116 pnts[(
i * 3 + 2) + total_vertices] = corners[
i * 3 + 2] + shapes[3];
118 boxset->AddBox(&pnts[0]);
119 boxset->DigitColor(
energy * 255, 0, 255 -
energy * 255);
127 float centerX = (corners[6] + corners[6 +
offset]) / 2;
128 float centerY = (corners[7] + corners[7 +
offset]) / 2;
129 float radius = fabs(corners[6] - corners[6 +
offset]) / 2;
130 hex_boxset->AddHex(TEveVector(centerX, centerY, corners[2]),
radius, shapes[2], shapes[3]);
131 hex_boxset->DigitColor(
energy * 255, 0, 255 -
energy * 255);
139 hex_boxset->RefitPlex();
141 hex_boxset->CSCTakeAnyParentAsMaster();
143 hex_boxset->CSCApplyMainColorToMatchingChildren();
144 hex_boxset->CSCApplyMainTransparencyToMatchingChildren();
145 hex_boxset->SetMainColor(
item()->modelInfo(iIndex).displayProperties().color());
146 hex_boxset->SetMainTransparency(
item()->defaultDisplayProperties().transparency());
148 oItemHolder.AddElement(hex_boxset);
154 boxset->CSCTakeAnyParentAsMaster();
156 boxset->CSCApplyMainColorToMatchingChildren();
157 boxset->CSCApplyMainTransparencyToMatchingChildren();
158 boxset->SetMainColor(
item()->modelInfo(iIndex).displayProperties().color());
159 boxset->SetMainTransparency(
item()->defaultDisplayProperties().transparency());
161 oItemHolder.AddElement(boxset);
167 "HGCal Trigger Cluster",
const FWHGCalTriggerClusterProxyBuilder & operator=(const FWHGCalTriggerClusterProxyBuilder &)=delete
#define REGISTER_PROXYBUILDER_METHODS()
#define REGISTER_FWPROXYBUILDER(_name_, _type_, _purpose_, _view_)
FWHGCalTriggerClusterProxyBuilder(void)
FWProxyBuilderConfiguration * getConfig() const
const std::unordered_map< uint32_t, edm::Ptr< C > > & constituents() const
~FWHGCalTriggerClusterProxyBuilder(void) override
std::unordered_set< unsigned > getCellsFromTriggerCell(const unsigned trigger_cell_id) const
static const int kAll3DBits
const float * getCorners(unsigned int id) const
const FWGeometry * getGeom() const
const float * getShapePars(unsigned int id) const
const float * getParameters(unsigned int id) const
T value(const std::string &name)
const FWEventItem * item() const
double energy() const final
energy