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fastsim::Bremsstrahlung Class Reference

Implementation of Bremsstrahlung from e+/e- in the tracker layers. More...

Inheritance diagram for fastsim::Bremsstrahlung:
fastsim::InteractionModel

Public Member Functions

 Bremsstrahlung (const std::string &name, const edm::ParameterSet &cfg)
 Constructor. More...
 
void interact (Particle &particle, const SimplifiedGeometry &layer, std::vector< std::unique_ptr< Particle > > &secondaries, const RandomEngineAndDistribution &random) override
 Perform the interaction. More...
 
 ~Bremsstrahlung () override
 Default destructor. More...
 
- Public Member Functions inherited from fastsim::InteractionModel
const std::string getName ()
 Return (unique) name of this interaction. More...
 
 InteractionModel (std::string name)
 Constructor. More...
 
virtual void registerProducts (edm::ProducesCollector) const
 In case interaction produces and stores content in the event (e.g. TrackerSimHits). More...
 
virtual void storeProducts (edm::Event &iEvent)
 In case interaction produces and stores content in the event (e.g. TrackerSimHits). More...
 
virtual ~InteractionModel ()
 Default destructor. More...
 

Private Member Functions

math::XYZTLorentzVector brem (Particle &particle, double xmin, const RandomEngineAndDistribution &random) const
 Compute Brem photon energy and angles, if any. More...
 
double gbteth (const double ener, const double partm, const double efrac, const RandomEngineAndDistribution &random) const
 A universal angular distribution. More...
 

Private Attributes

double minPhotonEnergy_
 Cut on minimum energy of bremsstrahlung photons. More...
 
double minPhotonEnergyFraction_
 Cut on minimum fraction of particle's energy which has to be carried by photon. More...
 
double Z_
 Atomic number of material (usually silicon Z=14) More...
 

Detailed Description

Implementation of Bremsstrahlung from e+/e- in the tracker layers.

Computes the number, energy and angles of Bremsstrahlung photons emitted by electrons and positrons and modifies e+/e- particle accordingly.

Definition at line 33 of file Bremsstrahlung.cc.

Constructor & Destructor Documentation

◆ Bremsstrahlung()

fastsim::Bremsstrahlung::Bremsstrahlung ( const std::string &  name,
const edm::ParameterSet cfg 
)

Constructor.

Definition at line 82 of file Bremsstrahlung.cc.

References looper::cfg, minPhotonEnergy_, minPhotonEnergyFraction_, and Z_.

84  // Set the minimal photon energy for a Brem from e+/-
85  minPhotonEnergy_ = cfg.getParameter<double>("minPhotonEnergy");
86  minPhotonEnergyFraction_ = cfg.getParameter<double>("minPhotonEnergyFraction");
87  // Material properties
88  Z_ = cfg.getParameter<double>("Z");
89 }
double minPhotonEnergy_
Cut on minimum energy of bremsstrahlung photons.
double Z_
Atomic number of material (usually silicon Z=14)
Base class for any interaction model between a particle and a tracker layer.
double minPhotonEnergyFraction_
Cut on minimum fraction of particle&#39;s energy which has to be carried by photon.

◆ ~Bremsstrahlung()

fastsim::Bremsstrahlung::~Bremsstrahlung ( )
inlineoverride

Default destructor.

Definition at line 39 of file Bremsstrahlung.cc.

39 { ; };

Member Function Documentation

◆ brem()

math::XYZTLorentzVector fastsim::Bremsstrahlung::brem ( fastsim::Particle particle,
double  xmin,
const RandomEngineAndDistribution random 
) const
private

Compute Brem photon energy and angles, if any.

Parameters
particleThe particle that interacts with the matter.
xminMinimum fraction of the particle's energy that has to be converted to a photon.
randomThe Random Engine.
Returns
Momentum 4-vector of a bremsstrahlung photon.

Definition at line 166 of file Bremsstrahlung.cc.

References funct::cos(), fastsim::Constants::eMass, JetChargeProducer_cfi::exp, RandomEngineAndDistribution::flatShoot(), dqm-mbProfile::log, M_PI, fastsim::Particle::momentum(), funct::sin(), theta(), and TrackerOfflineValidation_Dqm_cff::xmin.

168  {
169  double xp = 0;
170  double weight = 0.;
171 
172  do {
173  xp = xmin * std::exp(-std::log(xmin) * random.flatShoot());
174  weight = 1. - xp + 3. / 4. * xp * xp;
175  } while (weight < random.flatShoot());
176 
177  // Have photon energy. Now generate angles with respect to the z axis
178  // defined by the incoming particle's momentum.
179 
180  // Isotropic in phi
181  const double phi = random.flatShoot() * 2. * M_PI;
182  // theta from universal distribution
183  const double theta = gbteth(particle.momentum().E(), fastsim::Constants::eMass, xp, random) *
184  fastsim::Constants::eMass / particle.momentum().E();
185 
186  // Make momentum components
187  double stheta = std::sin(theta);
188  double ctheta = std::cos(theta);
189  double sphi = std::sin(phi);
190  double cphi = std::cos(phi);
191 
192  return xp * particle.momentum().E() * math::XYZTLorentzVector(stheta * cphi, stheta * sphi, ctheta, 1.);
193 }
double gbteth(const double ener, const double partm, const double efrac, const RandomEngineAndDistribution &random) const
A universal angular distribution.
Sin< T >::type sin(const T &t)
Definition: Sin.h:22
Definition: weight.py:1
static double constexpr eMass
Electron mass[GeV].
Definition: Constants.h:13
XYZTLorentzVectorD XYZTLorentzVector
Lorentz vector with cylindrical internal representation using pseudorapidity.
Definition: LorentzVector.h:29
Cos< T >::type cos(const T &t)
Definition: Cos.h:22
#define M_PI
const math::XYZTLorentzVector & momentum() const
Return momentum of the particle.
Definition: Particle.h:143
double flatShoot(double xmin=0.0, double xmax=1.0) const
Geom::Theta< T > theta() const

◆ gbteth()

double fastsim::Bremsstrahlung::gbteth ( const double  ener,
const double  partm,
const double  efrac,
const RandomEngineAndDistribution random 
) const
private

A universal angular distribution.

Parameters
ener
partm
efrac
randomThe Random Engine.
Returns
Theta from universal distribution

Definition at line 195 of file Bremsstrahlung.cc.

References HLT_2024v14_cff::beta, ztail::d, RandomEngineAndDistribution::flatShoot(), dqm-mbProfile::log, and M_PI.

198  {
199  // Details on implementation here
200  // http://www.dnp.fmph.uniba.sk/cernlib/asdoc/geant_html3/node299.html#GBTETH
201  // http://svn.cern.ch/guest/AliRoot/tags/v3-07-03/GEANT321/gphys/gbteth.F
202 
203  const double alfa = 0.625;
204 
205  const double d = 0.13 * (0.8 + 1.3 / Z_) * (100.0 + (1.0 / ener)) * (1.0 + efrac);
206  const double w1 = 9.0 / (9.0 + d);
207  const double umax = ener * M_PI / partm;
208  double u;
209 
210  do {
211  double beta = (random.flatShoot() <= w1) ? alfa : 3.0 * alfa;
212  u = -std::log(random.flatShoot() * random.flatShoot()) / beta;
213  } while (u >= umax);
214 
215  return u;
216 }
double Z_
Atomic number of material (usually silicon Z=14)
d
Definition: ztail.py:151
#define M_PI
double flatShoot(double xmin=0.0, double xmax=1.0) const

◆ interact()

void fastsim::Bremsstrahlung::interact ( Particle particle,
const SimplifiedGeometry layer,
std::vector< std::unique_ptr< Particle > > &  secondaries,
const RandomEngineAndDistribution random 
)
overridevirtual

Perform the interaction.

Parameters
particleThe particle that interacts with the matter.
layerThe detector layer that interacts with the particle.
secondariesParticles that are produced in the interaction (if any).
randomThe Random Engine.

Implements fastsim::InteractionModel.

Definition at line 91 of file Bremsstrahlung.cc.

References funct::abs(), mps_fire::i, dqm-mbProfile::log, SiStripPI::max, fastsim::Particle::momentum(), run3scouting_cff::nPhotons, fastsim::Particle::pdgId(), RandomEngineAndDistribution::poissonShoot(), fastsim::Particle::position(), funct::pow(), mathSSE::sqrt(), theta(), and TrackerOfflineValidation_Dqm_cff::xmin.

94  {
95  // only consider electrons and positrons
96  if (std::abs(particle.pdgId()) != 11) {
97  return;
98  }
99 
100  double radLengths = layer.getThickness(particle.position(), particle.momentum());
101  //
102  // no material
103  //
104  if (radLengths < 1E-10) {
105  return;
106  }
107 
108  // Protection : Just stop the electron if more than 1 radiation lengths.
109  // This case corresponds to an electron entering the layer parallel to
110  // the layer axis - no reliable simulation can be done in that case...
111  if (radLengths > 4.) {
112  particle.momentum().SetXYZT(0., 0., 0., 0.);
113  return;
114  }
115 
116  // electron must have more energy than minimum photon energy
117  if (particle.momentum().E() - particle.momentum().mass() < minPhotonEnergy_) {
118  return;
119  }
120 
121  // Hard brem probability with a photon Energy above threshold.
122  double xmin = std::max(minPhotonEnergy_ / particle.momentum().E(), minPhotonEnergyFraction_);
123  if (xmin >= 1. || xmin <= 0.) {
124  return;
125  }
126 
127  // probability to radiate a photon
128  double bremProba =
129  radLengths * (4. / 3. * std::log(1. / xmin) - 4. / 3. * (1. - xmin) + 1. / 2. * (1. - xmin * xmin));
130 
131  // Number of photons to be radiated.
132  unsigned int nPhotons = random.poissonShoot(bremProba);
133  if (nPhotons == 0) {
134  return;
135  }
136 
137  // Needed to rotate photons to the lab frame
138  double theta = particle.momentum().Theta();
139  double phi = particle.momentum().Phi();
140  double m2dontchange = particle.momentum().mass() * particle.momentum().mass();
141 
142  // Calculate energy of these photons and add them to the event
143  for (unsigned int i = 0; i < nPhotons; ++i) {
144  // Throw momentum of the photon
145  math::XYZTLorentzVector photonMom = brem(particle, xmin, random);
146 
147  // Check that there is enough energy left.
148  if (particle.momentum().E() - particle.momentum().mass() < photonMom.E())
149  break;
150 
151  // Rotate to the lab frame
152  photonMom = ROOT::Math::RotationZ(phi) * (ROOT::Math::RotationY(theta) * photonMom);
153 
154  // Add a photon
155  secondaries.emplace_back(new fastsim::Particle(22, particle.position(), photonMom));
156 
157  // Update the original e+/-
158  particle.momentum() -= photonMom;
159  particle.momentum().SetXYZT(particle.momentum().px(),
160  particle.momentum().py(),
161  particle.momentum().pz(),
162  sqrt(pow(particle.momentum().P(), 2) + m2dontchange));
163  }
164 }
math::XYZTLorentzVector brem(Particle &particle, double xmin, const RandomEngineAndDistribution &random) const
Compute Brem photon energy and angles, if any.
double minPhotonEnergy_
Cut on minimum energy of bremsstrahlung photons.
XYZTLorentzVectorD XYZTLorentzVector
Lorentz vector with cylindrical internal representation using pseudorapidity.
Definition: LorentzVector.h:29
T sqrt(T t)
Definition: SSEVec.h:23
Abs< T >::type abs(const T &t)
Definition: Abs.h:22
unsigned int poissonShoot(double mean) const
Definition of a generic FastSim Particle which can be propagated through the detector (formerly Parti...
Definition: Particle.h:16
Geom::Theta< T > theta() const
Power< A, B >::type pow(const A &a, const B &b)
Definition: Power.h:29
double minPhotonEnergyFraction_
Cut on minimum fraction of particle&#39;s energy which has to be carried by photon.

Member Data Documentation

◆ minPhotonEnergy_

double fastsim::Bremsstrahlung::minPhotonEnergy_
private

Cut on minimum energy of bremsstrahlung photons.

Definition at line 76 of file Bremsstrahlung.cc.

Referenced by Bremsstrahlung().

◆ minPhotonEnergyFraction_

double fastsim::Bremsstrahlung::minPhotonEnergyFraction_
private

Cut on minimum fraction of particle's energy which has to be carried by photon.

Definition at line 77 of file Bremsstrahlung.cc.

Referenced by Bremsstrahlung().

◆ Z_

double fastsim::Bremsstrahlung::Z_
private

Atomic number of material (usually silicon Z=14)

Definition at line 78 of file Bremsstrahlung.cc.

Referenced by Bremsstrahlung().