#include "DataFormats/Math/interface/Point3D.h"
#include "FWCore/MessageLogger/interface/MessageLogger.h"
#include "FWCore/ParameterSet/interface/ParameterSet.h"
#include "SimG4CMS/Calo/interface/CaloG4Hit.h"
#include "SimG4CMS/Calo/interface/CaloG4HitCollection.h"
#include "SimG4CMS/Forward/interface/CastorNumberingScheme.h"
#include "SimG4Core/Notification/interface/BeginOfJob.h"
#include "SimG4Core/Notification/interface/BeginOfRun.h"
#include "SimG4Core/Notification/interface/EndOfRun.h"
#include "SimG4Core/Notification/interface/BeginOfEvent.h"
#include "SimG4Core/Notification/interface/EndOfEvent.h"
#include "SimG4Core/Notification/interface/Observer.h"
#include "SimG4Core/Watcher/interface/SimWatcher.h"
#include "G4SDManager.hh"
#include "G4Step.hh"
#include "G4Track.hh"
#include "G4Event.hh"
#include "G4PrimaryVertex.hh"
#include "G4VProcess.hh"
#include "G4HCofThisEvent.hh"
#include "G4UserEventAction.hh"
#include <CLHEP/Units/SystemOfUnits.h>
#include <CLHEP/Units/GlobalPhysicalConstants.h>
#include <CLHEP/Random/Randomize.h>
#include "TROOT.h"
#include "TFile.h"
#include "TH1.h"
#include "TH2.h"
#include "TProfile.h"
#include "TNtuple.h"
#include "TRandom.h"
#include "TLorentzVector.h"
#include "TUnixSystem.h"
#include "TSystem.h"
#include "TMath.h"
#include "TF1.h"
#include <cassert>
#include <cmath>
#include <iostream>
#include <iomanip>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "SimG4Core/Watcher/interface/SimWatcherFactory.h"
#include "FWCore/PluginManager/interface/ModuleDef.h"
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