31 : forwardState_(forwardState),
32 reverseState_(reverseState),
33 transition_(kToNextEvent),
35 canRandomAccess_(iCanRandomAccess),
36 lastOperationSucceeded_(
true) {}
bool lastOperationSucceeded_
ForwardState forwardState_
ProcessingController(ForwardState forwardState, ReverseState reverseState, bool iCanRandomAccess)
ReverseState reverseState() const
void setTransitionToEvent(edm::EventID const &iID)
void setTransitionToPreviousEvent()
void setLastOperationSucceeded(bool value)
ReverseState reverseState_
bool lastOperationSucceeded() const
bool canRandomAccess() const
Returns 'true' if the job's source can randomly access.
ForwardState forwardState() const
Returns the present state of processing.
edm::EventID specifiedEventTransition() const
Transition requestedTransition() const
void setTransitionToNextEvent()