1 #ifndef Forward_TotemG4Hit_h 2 #define Forward_TotemG4Hit_h 1 52 void Print()
override;
float getThetaAtEntry() const
void setEnergyLoss(float e)
int getTimeSliceID() const
int operator==(const TotemG4Hit &)
void setEntry(double x, double y, double z)
double getIncidentEnergy() const
float getPhiAtEntry() const
void setTimeSlice(double d)
float getEnergyLoss() const
uint32_t getUnitID() const
double getEnergyDeposit() const
void setIncidentEnergy(double e)
void setThetaAtEntry(float t)
math::XYZPoint theExitPoint
void setUnitID(uint32_t i)
XYZPointD XYZPoint
point in space with cartesian internal representation
void setPhiAtEntry(float f)
math::XYZPoint theEntryPoint
void setParticleType(short i)
int getParticleType() const
math::XYZPoint getEntry() const
const TotemG4Hit & operator=(const TotemG4Hit &right)
double getTimeSlice() const
std::ostream & operator<<(std::ostream &, const TotemG4Hit &)
void addEnergyDeposit(double em, double hd)