iIndex is the index where iData is found in the container from which it came iItemHolder is the object to which you add your own objects which inherit from TEveElement
45 TEveBoxSet *hex_boxset =
new TEveBoxSet();
47 hex_boxset->UseSingleColor();
48 hex_boxset->SetPickable(
true);
49 hex_boxset->Reset(TEveBoxSet::kBT_Hex,
true, 64);
50 hex_boxset->SetAntiFlick(
true);
53 TEveBoxSet *boxset =
new TEveBoxSet();
55 boxset->UseSingleColor();
56 boxset->SetPickable(
true);
57 boxset->Reset(TEveBoxSet::kBT_FreeBox,
true, 64);
58 boxset->SetAntiFlick(
true);
61 for (
const auto &
it : (*c).hits_and_fractions()) {
65 const bool z = (
it.first >> 25) & 0
x1;
68 if (((z_plus & z_minus) != 1) && (((z_plus | z_minus) == 0) || !(
z == z_minus ||
z == !z_plus)))
75 if (corners ==
nullptr ||
parameters ==
nullptr || shapes ==
nullptr) {
80 const bool isScintillator = (total_points == 4);
81 const uint8_t
type = ((
it.first >> 28) & 0xF);
96 if (ll != ((
it.first >> (isScintillator ? 17 : 20)) & 0x1F))
101 if (isScintillator) {
102 const int total_vertices = 3 * total_points;
104 std::vector<float> pnts(24);
105 for (
int i = 0;
i < total_points; ++
i) {
106 pnts[
i * 3 + 0] = corners[
i * 3];
107 pnts[
i * 3 + 1] = corners[
i * 3 + 1];
108 pnts[
i * 3 + 2] = corners[
i * 3 + 2];
110 pnts[(
i * 3 + 0) + total_vertices] = corners[
i * 3];
111 pnts[(
i * 3 + 1) + total_vertices] = corners[
i * 3 + 1];
112 pnts[(
i * 3 + 2) + total_vertices] = corners[
i * 3 + 2] + shapes[3];
114 boxset->AddBox(&pnts[0]);
116 const uint8_t colorFactor =
gradient_steps * (fmin(
hitmap->at(
it.first)->energy() / saturation_energy, 1.0f));
126 float centerX = (corners[6] + corners[6 +
offset]) / 2;
127 float centerY = (corners[7] + corners[7 +
offset]) / 2;
128 float radius = fabs(corners[6] - corners[6 +
offset]) / 2;
129 hex_boxset->AddHex(TEveVector(centerX, centerY, corners[2]),
radius, shapes[2], shapes[3]);
131 const uint8_t colorFactor =
gradient_steps * (fmin(
hitmap->at(
it.first)->energy() / saturation_energy, 1.0f));
141 hex_boxset->RefitPlex();
143 hex_boxset->CSCTakeAnyParentAsMaster();
145 hex_boxset->CSCApplyMainColorToMatchingChildren();
146 hex_boxset->CSCApplyMainTransparencyToMatchingChildren();
147 hex_boxset->SetMainColor(
item()->modelInfo(iIndex).displayProperties().color());
148 hex_boxset->SetMainTransparency(
item()->defaultDisplayProperties().transparency());
150 oItemHolder.AddElement(hex_boxset);
156 boxset->CSCTakeAnyParentAsMaster();
158 boxset->CSCApplyMainColorToMatchingChildren();
159 boxset->CSCApplyMainTransparencyToMatchingChildren();
160 boxset->SetMainColor(
item()->modelInfo(iIndex).displayProperties().color());
161 boxset->SetMainTransparency(
item()->defaultDisplayProperties().transparency());
163 oItemHolder.AddElement(boxset);
const SimClusterRefVector & simClusters() const
FWProxyBuilderConfiguration * getConfig() const
static constexpr uint8_t gradient_steps
const float * getCorners(unsigned int id) const
static constexpr uint8_t gradient[3][gradient_steps]
const FWGeometry * getGeom() const
const float * getShapePars(unsigned int id) const
const float * getParameters(unsigned int id) const
T value(const std::string &name)
const FWEventItem * item() const
std::unordered_map< DetId, const HGCRecHit *> * hitmap