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MuonRPCFrameRotation.cc
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5 
6 #include "G4Step.hh"
7 
9  const MuonOffsetMap* offMap,
10  bool dd4hep)
12  g4numbering = new MuonG4Numbering(muonConstants, offMap, dd4hep);
13  int theLevelPart = muonConstants.getValue("level");
14  theRegion = muonConstants.getValue("mr_region") / theLevelPart;
15 }
16 
18 
20  //check if endcap
22  bool endcap_muon = (num.getSuperNo(theRegion) != 1);
23  return (endcap_muon) ? Local3DPoint(point.x(), point.z(), -point.y()) : Local3DPoint(point.x(), point.y(), point.z());
24 }
int getValue(const std::string &name) const
MuonG4Numbering * g4numbering
MuonRPCFrameRotation(const MuonGeometryConstants &constants, const MuonOffsetMap *offMap, bool dd4hep)
MuonBaseNumber PhysicalVolumeToBaseNumber(const G4Step *aStep)
Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const override
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9