CloseByParticleGunProducer(const ParameterSet &)
static void fillDescriptions(ConfigurationDescriptions &descriptions)
const edm::ESGetToken< MagneticField, IdealMagneticFieldRecord > m_fieldToken
void produce(Event &e, const EventSetup &es) override
~CloseByParticleGunProducer() override
std::vector< int > fPartIDs