19 return std::vector<const GeomDet*>(
layers_.begin(),
layers_.end());
29 if (
id.chamberId() !=
detId_)
51 if (
id.chamberId() !=
detId_)
58 if (
roll->id().roll() == isl)
75 const float centerOfChamber = this->
position().
z();
79 extrap(
position, direction, (centerOfChamber < 0 ? -1.0 : 1.0) * (endOfChamber - centerOfChamber));
81 extrap(
position, direction, (centerOfChamber < 0 ? -1.0 : 1.0) * (beginOfChamber - centerOfChamber));
84 return globHigh.phi() - globLow.phi();
const ME0Layer * layer(ME0DetId id) const
Return the layer corresponding to the given id.
bool operator==(const ME0Chamber &ch) const
equal if the id is the same
ME0DetId id() const
Return the ME0DetId of this chamber.
Point3DBase< Scalar, LocalTag > LocalPoint
std::vector< const GeomDet * > components() const override
Return the rolls in the chamber.
const ME0EtaPartition * etaPartition(ME0DetId id) const
int nEtaPartitions() const
std::vector< const ME0EtaPartition * > etaPartitions_
float computeDeltaPhi(const LocalPoint &position, const LocalVector &direction) const
void add(ME0Layer *layer)
Add Layer to the chamber which takes ownership.
int nLayers() const
Retunr numbers of layers.
std::vector< const ME0Layer * > layers_
const std::vector< const ME0Layer * > & layers() const
Return the layers.
int layer() const
Layer id: each chamber has six layers of chambers: layer 1 is the inner layer and layer 6 is the oute...
const std::vector< const ME0EtaPartition * > & etaPartitions() const
ME0DetId id() const
Return the ME0DetId of this layer.
ME0Chamber(ME0DetId id, const ReferenceCountingPointer< BoundPlane > &plane)
Constructor.
GlobalPoint toGlobal(const Local2DPoint &lp) const
Conversion to the global R.F. from the R.F. of the GeomDet.
const Surface::PositionType & position() const
The position (origin of the R.F.)
static int position[264][3]
const GeomDet * component(DetId id) const override
Return the sub-component (roll) with a given id in this chamber.
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
~ME0Chamber() override
Destructor.