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LinearGridInterpolator3D Class Reference

#include <LinearGridInterpolator3D.h>

Public Types

typedef ValueType ReturnType
 
typedef Grid3D::Scalar Scalar
 
typedef Grid3D::ValueType ValueType
 

Public Member Functions

ReturnType interpolate (Scalar a, Scalar b, Scalar c)
 
 LinearGridInterpolator3D (const Grid3D &g)
 
void throwGridInterpolator3DException (void)
 

Private Attributes

const Grid3Dgrid
 
const Grid1Dgrida
 
const Grid1Dgridb
 
const Grid1Dgridc
 

Detailed Description

Linear interpolation in a regular 3D grid.

Author
T. Todorov

Definition at line 22 of file LinearGridInterpolator3D.h.

Member Typedef Documentation

◆ ReturnType

Definition at line 26 of file LinearGridInterpolator3D.h.

◆ Scalar

Definition at line 25 of file LinearGridInterpolator3D.h.

◆ ValueType

Definition at line 24 of file LinearGridInterpolator3D.h.

Constructor & Destructor Documentation

◆ LinearGridInterpolator3D()

LinearGridInterpolator3D::LinearGridInterpolator3D ( const Grid3D g)
inline

Definition at line 28 of file LinearGridInterpolator3D.h.

28 : grid(g), grida(g.grida()), gridb(g.gridb()), gridc(g.gridc()) {}
The Signals That Services Can Subscribe To This is based on ActivityRegistry and is current per Services can connect to the signals distributed by the ActivityRegistry in order to monitor the activity of the application Each possible callback has some defined which we here list in angle e g
Definition: Activities.doc:4

Member Function Documentation

◆ interpolate()

LinearGridInterpolator3D::ValueType LinearGridInterpolator3D::interpolate ( Scalar  a,
Scalar  b,
Scalar  c 
)

Definition at line 11 of file LinearGridInterpolator3D.cc.

References a, b, HltBtagPostValidation_cff::c, gather_cfg::cout, InterpolationDebug::debug, f, grid, grida, gridb, gridc, mps_fire::i, Grid1D::index(), Grid3D::index(), dqmiolumiharvest::j, dqmdumpme::k, Grid1D::node(), Grid1D::nodes(), Grid1D::normalize(), mps_fire::result, alignCSCRings::s, Grid3D::stride1(), Grid3D::stride2(), Grid3D::stride3(), submitPVValidationJobs::t, and findQualityFiles::v.

Referenced by grid3d_t(), RectangularCartesianMFGrid::uncheckedValueInTesla(), RectangularCylindricalMFGrid::uncheckedValueInTesla(), TrapezoidalCylindricalMFGrid::uncheckedValueInTesla(), TrapezoidalCartesianMFGrid::uncheckedValueInTesla(), and SpecialCylindricalMFGrid::uncheckedValueInTesla().

11  {
12  /*
13  int i = grida.index(a);
14  int j = gridb.index(b);
15  int k = gridc.index(c);
16 
17  if (i==-1 || j==-1 || k==-1) {
18  // point outside of grid validity!
19  throwGridInterpolator3DException();
20  }
21 
22 
23  Scalar s = (a - grida.node(i)) / grida.step();
24  Scalar t = (b - gridb.node(j)) / gridb.step();
25  Scalar u = (c - gridc.node(k)) / gridc.step();
26 
27  */
28 
29  Scalar s, t, u;
30  int i = grida.index(a, s);
31  int j = gridb.index(b, t);
32  int k = gridc.index(c, u);
33 
34  // test range??
35 
36  grida.normalize(i, s);
37  gridb.normalize(j, t);
38  gridc.normalize(k, u);
39 
40 #ifdef DEBUG_LinearGridInterpolator3D
42  using std::cout;
43  using std::endl;
44  cout << "LinearGridInterpolator3D called with a,b,c " << a << "," << b << "," << c << endl;
45  cout << " i,j,k = " << i << "," << j << "," << k << " s,t,u = " << s << "," << t << "," << u << endl;
46  cout << "Node positions for " << i << "," << j << "," << k << " : " << grida.node(i) << "," << gridb.node(j) << ","
47  << gridc.node(k) << endl;
48  cout << "Node positions for " << i + 1 << "," << j + 1 << "," << k + 1 << " : " << grida.node(i + 1) << ","
49  << gridb.node(j + 1) << "," << gridc.node(k + 1) << endl;
50  cout << "Grid(" << i << "," << j << "," << k << ") = " << grid(i, j, k) << " ";
51  cout << "Grid(" << i << "," << j << "," << k + 1 << ") = " << grid(i, j, k + 1) << endl;
52  cout << "Grid(" << i << "," << j + 1 << "," << k << ") = " << grid(i, j + 1, k) << " ";
53  cout << "Grid(" << i << "," << j + 1 << "," << k + 1 << ") = " << grid(i, j + 1, k + 1) << endl;
54  cout << "Grid(" << i + 1 << "," << j << "," << k << ") = " << grid(i + 1, j, k) << " ";
55  cout << "Grid(" << i + 1 << "," << j << "," << k + 1 << ") = " << grid(i + 1, j, k + 1) << endl;
56  cout << "Grid(" << i + 1 << "," << j + 1 << "," << k << ") = " << grid(i + 1, j + 1, k) << " ";
57  cout << "Grid(" << i + 1 << "," << j + 1 << "," << k + 1 << ") = " << grid(i + 1, j + 1, k + 1) << endl;
58  cout << "number of nodes: " << grida.nodes() << "," << gridb.nodes() << "," << gridc.nodes() << endl;
59 
60  // cout << (1-s)*(1-t)*(1-u)*grid(i, j, k) << " " << (1-s)*(1-t)*u*grid(i, j, k+1) << endl
61  // << (1-s)* t *(1-u)*grid(i, j+1,k) << " " << (1-s)* t *u*grid(i, j+1,k+1) << endl
62  // << s *(1-t)*(1-u)*grid(i+1,j, k) << " " << s *(1-t)*u*grid(i+1,j, k+1) << endl
63  // << s * t *(1-u)*grid(i+1,j+1,k) << " " << s * t *u*grid(i+1,j+1,k+1) << endl;
64  }
65 
66 #endif
67 
68  int ind = grid.index(i, j, k);
69  int s1 = grid.stride1();
70  int s2 = grid.stride2();
71  int s3 = grid.stride3();
72  //chances are this is more numerically precise this way
73 
74  // this code for test to check properly inline of wrapped math...
75 #if defined(CMS_TEST_RAWSSE)
76 
77  __m128 resultSIMD =
78  _mm_mul_ps(_mm_set1_ps((1.f - s) * (1.f - t) * u), _mm_sub_ps(grid(ind + s3).v.vec, grid(ind).v.vec));
79  resultSIMD = _mm_add_ps(
80  resultSIMD,
81  _mm_mul_ps(_mm_set1_ps((1.f - s) * t * u), _mm_sub_ps(grid(ind + s2 + s3).v.vec, grid(ind + s2).v.vec)));
82  resultSIMD = _mm_add_ps(
83  resultSIMD,
84  _mm_mul_ps(_mm_set1_ps(s * (1.f - t) * u), _mm_sub_ps(grid(ind + s1 + s3).v.vec, grid(ind + s1).v.vec)));
85  resultSIMD = _mm_add_ps(
86  resultSIMD,
87  _mm_mul_ps(_mm_set1_ps(s * t * u), _mm_sub_ps(grid(ind + s1 + s2 + s3).v.vec, grid(ind + s1 + s2).v.vec)));
88  resultSIMD =
89  _mm_add_ps(resultSIMD, _mm_mul_ps(_mm_set1_ps((1.f - s) * t), _mm_sub_ps(grid(ind + s2).v.vec, grid(ind).v.vec)));
90  resultSIMD = _mm_add_ps(resultSIMD,
91  _mm_mul_ps(_mm_set1_ps(s * t), _mm_sub_ps(grid(ind + s1 + s2).v.vec, grid(ind + s1).v.vec)));
92  resultSIMD = _mm_add_ps(resultSIMD, _mm_mul_ps(_mm_set1_ps(s), _mm_sub_ps(grid(ind + s1).v.vec, grid(ind).v.vec)));
93  resultSIMD = _mm_add_ps(resultSIMD, grid(ind).v.vec);
94 
96  result.v = resultSIMD;
97 
98 #else
99 
100  ValueType result = ((1.f - s) * (1.f - t) * u) * (grid(ind + s3) - grid(ind));
101  result = result + ((1.f - s) * t * u) * (grid(ind + s2 + s3) - grid(ind + s2));
102  result = result + (s * (1.f - t) * u) * (grid(ind + s1 + s3) - grid(ind + s1));
103  result = result + (s * t * u) * (grid(ind + s1 + s2 + s3) - grid(ind + s1 + s2));
104  result = result + ((1.f - s) * t) * (grid(ind + s2) - grid(ind));
105  result = result + (s * t) * (grid(ind + s1 + s2) - grid(ind + s1));
106  result = result + (s) * (grid(ind + s1) - grid(ind));
107  result = result + grid(ind);
108 
109 #endif
110 
111  // (1-s)*(1-t)*(1-u)*grid(i, j, k) + (1-s)*(1-t)*u*grid(i, j, k+1) +
112  // (1-s)* t *(1-u)*grid(i, j+1,k) + (1-s)* t *u*grid(i, j+1,k+1) +
113  // s *(1-t)*(1-u)*grid(i+1,j, k) + s *(1-t)*u*grid(i+1,j, k+1) +
114  // s * t *(1-u)*grid(i+1,j+1,k) + s * t *u*grid(i+1,j+1,k+1);
115 
116  return result;
117 }
void normalize(int &ind, Scalar &f) const
Definition: Grid1D.h:36
int stride1() const
Definition: Grid3D.h:52
int index(Scalar a, Scalar &f) const
Definition: Grid1D.h:29
Scalar node(int i) const
Definition: Grid1D.h:24
double f[11][100]
int stride2() const
Definition: Grid3D.h:53
static const bool debug
int stride3() const
Definition: Grid3D.h:54
int nodes() const
Definition: Grid1D.h:21
int index(int i, int j, int k) const
Definition: Grid3D.h:51
double b
Definition: hdecay.h:120
double a
Definition: hdecay.h:121

◆ throwGridInterpolator3DException()

void LinearGridInterpolator3D::throwGridInterpolator3DException ( void  )

Definition at line 6 of file LinearGridInterpolator3D.cc.

References grida, gridb, gridc, Grid1D::lower(), and Grid1D::upper().

Member Data Documentation

◆ grid

const Grid3D& LinearGridInterpolator3D::grid
private

Definition at line 36 of file LinearGridInterpolator3D.h.

Referenced by interpolate().

◆ grida

const Grid1D& LinearGridInterpolator3D::grida
private

Definition at line 37 of file LinearGridInterpolator3D.h.

Referenced by interpolate(), and throwGridInterpolator3DException().

◆ gridb

const Grid1D& LinearGridInterpolator3D::gridb
private

Definition at line 38 of file LinearGridInterpolator3D.h.

Referenced by interpolate(), and throwGridInterpolator3DException().

◆ gridc

const Grid1D& LinearGridInterpolator3D::gridc
private

Definition at line 39 of file LinearGridInterpolator3D.h.

Referenced by interpolate(), and throwGridInterpolator3DException().