1 #ifndef SimG4CMS_Muon_MuonSensitiveDetector_h 2 #define SimG4CMS_Muon_MuonSensitiveDetector_h 48 G4bool
ProcessHits(G4Step*, G4TouchableHistory*)
override;
70 bool newHit(
const G4Step*);
106 #endif // MuonSensitiveDetector_h
const G4VPhysicalVolume * thePV
Local3DPoint FinalStepPositionVsParent(const G4Step *currentStep, G4int levelsUp)
G4bool ProcessHits(G4Step *, G4TouchableHistory *) override
void updateHit(const G4Step *)
MuonSubDetector * detector
void fillHits(edm::PSimHitContainer &, const std::string &) override
Local3DPoint cmsUnits(const Local3DPoint &v)
void createHit(const G4Step *)
void clearHits() override
G4ProcessTypeEnumerator * theG4ProcessTypeEnumerator
bool newHit(const G4Step *)
const MuonFrameRotation * theRotation
MuonSensitiveDetector(const std::string &, const MuonOffsetMap *, const MuonGeometryConstants &, const SensitiveDetectorCatalog &, edm::ParameterSet const &p, const SimTrackManager *)
~MuonSensitiveDetector() override
const SimTrackManager * theManager
uint32_t setDetUnitId(const G4Step *) override
void EndOfEvent(G4HCofThisEvent *) override
bool acceptHit(uint32_t id)
MuonSimHitNumberingScheme * numbering
void update(const BeginOfEvent *) override
This routine will be called when the appropriate signal arrives.
std::vector< PSimHit > PSimHitContainer
Local3DPoint InitialStepPositionVsParent(const G4Step *currentStep, G4int levelsUp)
UpdatablePSimHit * theHit
const MuonSlaveSD * GetSlaveMuon() const
MuonG4Numbering * g4numbering
SimHitPrinter * thePrinter
Point3DBase< float, LocalTag > Local3DPoint