RandomEngineStateProducer(edm::ParameterSet const &pset)
void globalBeginLuminosityBlockProduce(edm::LuminosityBlock &, edm::EventSetup const &) const override
~RandomEngineStateProducer() override
void produce(edm::StreamID iID, edm::Event &ev, edm::EventSetup const &es) const override
static void fillDescriptions(edm::ConfigurationDescriptions &descriptions)