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EcalTBH4BeamDetectorBuilder.cc
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1 // system include files
2 #include <string>
3 
4 // user include files
8 
10 
16 
18 public:
20 
21  std::unique_ptr<SensitiveDetector> make(const std::string& iname,
22  const SensitiveDetectorCatalog& clg,
23  const edm::ParameterSet& p,
24  const SimTrackManager* man,
25  SimActivityRegistry& reg) const final {
26  auto sd = std::make_unique<EcalTBH4BeamSD>(iname, clg, p, man);
28  return sd;
29  }
30 };
31 
uint32_t cc[maxCellsPerHit]
Definition: gpuFishbone.h:49
static void enroll(SimActivityRegistry &iReg, T *iObj)
#define DEFINE_SENSITIVEDETECTORBUILDER(type, name)
std::unique_ptr< SensitiveDetector > make(const std::string &iname, const SensitiveDetectorCatalog &clg, const edm::ParameterSet &p, const SimTrackManager *man, SimActivityRegistry &reg) const final
EcalTBH4BeamDetectorBuilder(const edm::ParameterSet &p, edm::ConsumesCollector cc)
EcalTBH4BeamSD EcalTBH4BeamDetector