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BeamSpotFitPVData.h
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1 #ifndef BeamSpotFitPVData_
2 #define BeamSpotFitPVData_
3 
8  float bunchCrossing; // bunch crossing
9  float position[3]; //< x, y, z position
10  float posError[3]; //< x, y, z error
11  float posCorr[3]; //< xy, xz, yz correlations
12 };
13 #endif