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PerpendicularBoundPlaneBuilder.h
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1 #ifndef PerpendicularBoundPlaneBuilder_H
2 #define PerpendicularBoundPlaneBuilder_H
3 
6 
12 public:
14 };
15 
16 #endif
Vector3DBase< float, GlobalTag > GlobalVector
BoundPlane * operator()(const Surface::GlobalPoint &origin, const Surface::GlobalVector &perp) const
T perp() const
Magnitude of transverse component.
Point3DBase< float, GlobalTag > GlobalPoint