2 #ifndef MatrixFillMap_H 3 #define MatrixFillMap_H 12 const std::map<int, int> &,
15 const std::map<int, int> &,
24 std::map<int, double> &xtlMap,
void fillEBMap(EBDetId, const EcalRecHitCollection *, std::map< int, double > &, int, double &)
takes care of the Barrel
void fillEEMap(EEDetId, const EcalRecHitCollection *, std::map< int, double > &, int, double &)
takes care of the Endcap
MatrixFillMap(int, int, const std::map< int, int > &, double, double, const std::map< int, int > &, EcalIntercalibConstantMap *, EcalIntercalibConstantMap *)
ctor
void fillMap(const std::vector< std::pair< DetId, float > > &, const DetId, const EcalRecHitCollection *, const EcalRecHitCollection *, std::map< int, double > &xtlMap, double &) override
The Map filler.
~MatrixFillMap() override
dtor