1 #ifndef FastSimulation_CaloGeometryTools_CrystalNeighbour_h 2 #define FastSimulation_CaloGeometryTools_CrystalNeighbour_h
unsigned number() const
Number of the crystal. This has nothing to do with the UniqueID.
void setNumber(unsigned n)
set the number
int status() const
get the status 0 : gap; 1: crack ; -1 : does not exist ; -2 not calculated yet
void setStatus(int status)
set the status
void setToBeGlued(bool proj)
CrystalNeighbour(unsigned number=999, int status=-2)
bool toBeGlued() const
do the edge in this direction should be glued ?