RandomEngineSentry(T *t, LuminosityBlockIndex const &lumi)
RandomEngineSentry(T *t, StreamID const &streamID)
CLHEP::HepRandomEngine const * randomEngine() const
edm::propagate_const< CLHEP::HepRandomEngine * > engine_
RandomEngineSentry(T *t, CLHEP::HepRandomEngine *engine)
CLHEP::HepRandomEngine *& randomEngine()
edm::propagate_const< T * > t_