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HGCScintillatorSensitiveDetectorBuilder.cc
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1 
2 // system include files
3 #include <string>
4 #include <vector>
5 
6 // user include files
10 
14 
21 
23 public:
25  : hgcToken_{cc.esConsumes<edm::Transition::BeginRun>(edm::ESInputTag{"", "HGCalHEScintillatorSensitive"})} {}
26 
27  void beginRun(const edm::EventSetup& es) final { hgcons_ = es.getHandle(hgcToken_); }
28 
29  std::unique_ptr<SensitiveDetector> make(const std::string& iname,
30  const SensitiveDetectorCatalog& clg,
31  const edm::ParameterSet& p,
32  const SimTrackManager* man,
33  SimActivityRegistry& reg) const final {
34  auto hgc = ((iname.find("HitsHEback") != std::string::npos) && hgcons_.isValid()) ? hgcons_.product() : nullptr;
35  auto sd = std::make_unique<HGCScintSD>(iname, hgc, clg, p, man);
37  return sd;
38  }
39 
40 private:
43 };
44 
uint32_t cc[maxCellsPerHit]
Definition: gpuFishbone.h:49
static void enroll(SimActivityRegistry &iReg, T *iObj)
std::unique_ptr< SensitiveDetector > make(const std::string &iname, const SensitiveDetectorCatalog &clg, const edm::ParameterSet &p, const SimTrackManager *man, SimActivityRegistry &reg) const final
#define DEFINE_SENSITIVEDETECTORBUILDER(type, name)
T const * product() const
Definition: ESHandle.h:86
HGCScintSD HGCScintillatorSensitiveDetector
HGCScintillatorSensitiveDetectorBuilder(edm::ParameterSet const &p, edm::ConsumesCollector cc)
bool isValid() const
Definition: ESHandle.h:44
const edm::ESGetToken< HGCalDDDConstants, IdealGeometryRecord > hgcToken_