CMS 3D CMS Logo

VirtualKinematicParticle.h
Go to the documentation of this file.
1 #ifndef VirtualKinematicParticle_H
2 #define VirtualKinematicParticle_H
3 
7 
15 public:
24  float& chiSquared,
25  float& degreesOfFr,
29 
30  ~VirtualKinematicParticle() override;
31 
39  bool operator==(const KinematicParticle& other) const override;
40 
42 
43  bool operator!=(const KinematicParticle& other) const override;
44 
49  KinematicState stateAtPoint(const GlobalPoint& point) const override;
50 
57  float chi2,
58  float ndf,
59  KinematicConstraint* cons = nullptr) const override;
60 
66 
67 private:
68  //propagator for kinematic states
70 
71  //LinearizedTrackStateFactory specific for this
72  //type of particle
74 };
75 #endif
bool operator==(const KinematicParticle &other) const override
KinematicState stateAtPoint(const GlobalPoint &point) const override
RefCountedLinearizedTrackState particleLinearizedTrackState(const GlobalPoint &point) const override
ParticleKinematicLinearizedTrackStateFactory linFactory
virtual ReferenceCountingPointer< KinematicParticle > previousParticle() const
virtual float chiSquared() const
bool operator!=(const KinematicParticle &other) const override
VirtualKinematicParticle(const KinematicState &kineState, float &chiSquared, float &degreesOfFr, KinematicConstraint *lastConstraint, ReferenceCountingPointer< KinematicParticle > previousParticle, KinematicStatePropagator *pr)
virtual KinematicConstraint * lastConstraint() const
KinematicStatePropagator * propagator
RefCountedKinematicParticle refittedParticle(const KinematicState &state, float chi2, float ndf, KinematicConstraint *cons=nullptr) const override
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5