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GsfMaterialEffectsAdapter.h
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1 #ifndef GsfMaterialEffectsAdapter_H_
2 #define GsfMaterialEffectsAdapter_H_
3 
7 
12  GsfMaterialEffectsAdapter* clone() const override { return new GsfMaterialEffectsAdapter(*this); }
13 
14 public:
16  : GsfMaterialEffectsUpdator(aMEUpdator.mass(), 1), theMEUpdator(aMEUpdator.clone()) {}
17 
19 
20  // here comes the actual computation of the values
21  void compute(const TrajectoryStateOnSurface&, const PropagationDirection, Effect[]) const override;
22 
23 private:
25 };
26 
27 #endif
DeepCopyPointerByClone< MaterialEffectsUpdator > theMEUpdator
PropagationDirection
void compute(const TrajectoryStateOnSurface &, const PropagationDirection, Effect[]) const override
GsfMaterialEffectsAdapter * clone() const override
GsfMaterialEffectsAdapter(const MaterialEffectsUpdator &aMEUpdator)