CMS 3D CMS Logo

FWViewContextMenuHandlerGL.h
Go to the documentation of this file.
1 #ifndef Fireworks_Core_FWViewContextMenuHandlerBaseGL_h
2 #define Fireworks_Core_FWViewContextMenuHandlerBaseGL_h
3 
5 
6 class FWEveView;
7 class FWModelId;
8 
10 public:
12 
15  void select(int iEntryIndex, const FWModelId &id, int iX, int iY) override;
16 
17  FWViewContextMenuHandlerGL(const FWViewContextMenuHandlerGL &) = delete; // stop default
18  const FWViewContextMenuHandlerGL &operator=(const FWViewContextMenuHandlerGL &) = delete; // stop default
19 
20 private:
22 
24 };
25 
26 #endif
void select(int iEntryIndex, const FWModelId &id, int iX, int iY) override
const FWViewContextMenuHandlerGL & operator=(const FWViewContextMenuHandlerGL &)=delete
void init(FWViewContextMenuHandlerBase::MenuEntryAdder &, const FWModelId &id) override
Called when have to add entries to the context menu.