12 theQuadraticSolutionFromStart(
point, direction,
curvature, propDir),
80 return std::pair<bool, double>(
false, 0);
86 std::pair<bool, double> deltaS1;
100 dSTotal += deltaS1.second;
105 if (newDir != propDir)
106 return std::pair<bool, double>(
false, 0);
111 if (deltaS1.second * deltaS1.second < maxDeltaS2)
122 return std::pair<bool, double>(
true, dSTotal);
T x() const
Cartesian x coordinate.
Sin< T >::type sin(const T &t)
T y() const
Cartesian y coordinate.
T curvature(T InversePt, const MagneticField &field)
Cos< T >::type cos(const T &t)
T z() const
Cartesian z coordinate.
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point