1 #if !defined(__arm__) && !defined(__aarch64__) && !defined(__MIC__) && !defined(__powerpc64__) && \ 2 !defined(__PPC64__) && !defined(__powerpc__) 9 return out <<
'(' <<
v[0] <<
", " <<
v[1] <<
", " <<
v[2] <<
", " <<
v[3] <<
')';
12 return out <<
'(' <<
v[0] <<
", " <<
v[1] <<
", " <<
v[2] <<
", " <<
v[3] <<
')';
17 std::ostream& operator<<(std::ostream& out, As3D<float>
const&
v) {
18 return out <<
'(' <<
v.v[0] <<
", " <<
v.v[1] <<
", " <<
v.v[2] <<
')';
21 std::ostream& operator<<(std::ostream& out, As3D<double>
const&
v) {
22 return out <<
'(' <<
v.v[0] <<
", " <<
v.v[1] <<
", " <<
v.v[2] <<
')';
26 return out <<
as3D(r.axis[0]) <<
'\n' <<
as3D(r.axis[1]) <<
'\n' <<
as3D(r.axis[2]);
30 return out <<
as3D(r.axis[0]) <<
'\n' <<
as3D(r.axis[1]) <<
'\n' <<
as3D(r.axis[2]);
As3D< T > as3D(Vec4< T > const &v)
std::ostream & operator<<(std::ostream &out, Vec4F const &v)