#include <FakeFrameRotation.h>
|
static constexpr double | invcm = 0.1 |
|
Definition at line 12 of file FakeFrameRotation.h.
◆ ~FakeFrameRotation()
FakeFrameRotation::~FakeFrameRotation |
( |
| ) |
|
|
overridedefault |
◆ transformPoint()
Local3DPoint FakeFrameRotation::transformPoint |
( |
const Local3DPoint & |
point, |
|
|
const G4VPhysicalVolume * |
v = nullptr |
|
) |
| const |
|
finalvirtual |
Implements FrameRotation.
Definition at line 3 of file FakeFrameRotation.cc.
References FrameRotation::invcm, and point.
static constexpr double invcm
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Point3DBase< float, LocalTag > Local3DPoint