#include "DataFormats/GeometryVector/interface/LocalVector.h"
#include "DataFormats/Math/interface/Point3D.h"
#include "DataFormats/Math/interface/Vector3D.h"
#include "FWCore/MessageLogger/interface/MessageLogger.h"
#include "Geometry/CSCGeometry/interface/CSCChamberSpecs.h"
#include "Geometry/CSCGeometry/interface/CSCLayer.h"
#include "Geometry/CSCGeometry/interface/CSCLayerGeometry.h"
#include "MagneticField/Engine/interface/MagneticField.h"
#include "Math/GenVector/RotationZ.h"
#include "SimDataFormats/TrackingHit/interface/PSimHit.h"
#include "SimMuon/CSCDigitizer/src/CSCDetectorHit.h"
#include "SimMuon/CSCDigitizer/src/CSCDriftSim.h"
#include "CLHEP/Random/RandFlat.h"
#include "CLHEP/Random/RandGaussQ.h"
#include "CLHEP/Units/GlobalPhysicalConstants.h"
#include "CLHEP/Units/GlobalSystemOfUnits.h"
#include <cmath>
#include <iostream>
#include <algorithm>
Go to the source code of this file.
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static const int | N_INTEGRAL_STEPS = 700 |
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Definition at line 22 of file CSCDriftSim.cc.
Referenced by CSCDriftSim::CSCDriftSim().