VirtualKinematicParticleFactory()
~VirtualKinematicParticleFactory()
const TransientTrackKinematicStateBuilder builder
RefCountedKinematicParticle particle(const KinematicState &kineState, float &chiSquared, float °reesOfFr, ReferenceCountingPointer< KinematicParticle > previousParticle, KinematicConstraint *lastConstraint=nullptr) const
KinematicStatePropagator * propagator