1 #ifndef FWCore_Framework_ProcessingController_h 2 #define FWCore_Framework_ProcessingController_h
bool lastOperationSucceeded_
ForwardState forwardState_
ProcessingController(ForwardState forwardState, ReverseState reverseState, bool iCanRandomAccess)
ReverseState reverseState() const
void setTransitionToEvent(edm::EventID const &iID)
void setTransitionToPreviousEvent()
void setLastOperationSucceeded(bool value)
const ProcessingController & operator=(const ProcessingController &)=delete
ReverseState reverseState_
bool lastOperationSucceeded() const
bool canRandomAccess() const
Returns 'true' if the job's source can randomly access.
ForwardState forwardState() const
Returns the present state of processing.
edm::EventID specifiedEventTransition() const
Transition requestedTransition() const
void setTransitionToNextEvent()