FastSimulation
MaterialEffects
src
MultipleScatteringSimulator.cc
Go to the documentation of this file.
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#include "
FastSimulation/MaterialEffects/interface/MultipleScatteringSimulator.h
"
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#include "
FastSimulation/Utilities/interface/RandomEngineAndDistribution.h
"
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#include <cmath>
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6
MultipleScatteringSimulator::MultipleScatteringSimulator
(
double
A
,
double
Z
,
double
density
,
double
radLen
)
7
:
MaterialEffectsSimulator
(
A
,
Z
,
density
,
radLen
) {
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sqr12
=
std::sqrt
(12.);
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}
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void
MultipleScatteringSimulator::compute
(
ParticlePropagator
&
Particle
,
RandomEngineAndDistribution
const
* random) {
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double
p2
=
Particle
.particle().Vect().Mag2();
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double
m2
=
Particle
.particle().mass() *
Particle
.particle().mass();
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double
e
=
std::sqrt
(
p2
+
m2
);
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double
pbeta =
p2
/
e
;
// This is p*beta
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// Average multiple scattering angle from Moliere radius
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// The sqrt(2) factor is because of the *space* angle
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double
theta0 =
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0.0136 / pbeta *
Particle
.particle().charge() *
std::sqrt
(2. *
radLengths
) * (1. + 0.038 *
std::log
(
radLengths
));
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// Generate multiple scattering space angle perpendicular to the particle motion
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double
theta
= random->
gaussShoot
(0., theta0);
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// Plus a random rotation angle around the particle motion
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double
phi
= 2. * 3.14159265358979323 * random->
flatShoot
();
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// The two rotations
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RawParticle::Rotation
rotation1(
orthogonal
(
Particle
.particle().Vect()),
theta
);
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RawParticle::Rotation
rotation2(
Particle
.particle().Vect(),
phi
);
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// Rotate!
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Particle
.particle().rotate(rotation1);
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Particle
.particle().rotate(rotation2);
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// Generate mutiple scattering displacements in cm (assuming the detectors
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// are silicon only to determine the thickness) in the directions orthogonal
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// to the vector normal to the surface
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double
xp = (
cos
(
phi
) *
theta
/ 2. + random->
gaussShoot
(0., theta0) /
sqr12
) *
radLengths
*
radLenIncm
();
38
double
yp = (
sin
(
phi
) *
theta
/ 2. + random->
gaussShoot
(0., theta0) /
sqr12
) *
radLengths
*
radLenIncm
();
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// Determine a unitary vector tangent to the surface
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// This tangent vector is unitary because "normal" is
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// either (0,0,1) in the Endcap or (x,y,0) in the Barrel !
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XYZVector
normal
(
theNormalVector
.
x
(),
theNormalVector
.
y
(),
theNormalVector
.
z
());
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XYZVector
tangent =
orthogonal
(
normal
);
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// The total displacement
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XYZVector
delta
= xp * tangent + yp *
normal
.Cross(tangent);
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// Translate!
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Particle
.particle().translate(
delta
);
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}
MaterialEffectsSimulator::radLenIncm
double radLenIncm() const
One radiation length in cm.
Definition:
MaterialEffectsSimulator.h:44
SiStripOfflineCRack_cfg.p2
p2
Definition:
SiStripOfflineCRack_cfg.py:140
normal
static const char * normal
Definition:
DMRtrends.cc:35
PV3DBase::z
T z() const
Definition:
PV3DBase.h:61
Particle
Definition:
Particle.py:1
funct::sin
Sin< T >::type sin(const T &t)
Definition:
Sin.h:22
MultipleScatteringSimulator::compute
void compute(ParticlePropagator &Particle, RandomEngineAndDistribution const *) override
The real dE/dx generation and particle update.
Definition:
MultipleScatteringSimulator.cc:11
MillePedeFileConverter_cfg.e
e
Definition:
MillePedeFileConverter_cfg.py:37
DDAxes::phi
ParticlePropagator
Definition:
ParticlePropagator.h:28
dumpMFGeometry_cfg.delta
delta
Definition:
dumpMFGeometry_cfg.py:25
PV3DBase::x
T x() const
Definition:
PV3DBase.h:59
PV3DBase::y
T y() const
Definition:
PV3DBase.h:60
fastSimProducer_cff.radLen
radLen
Definition:
fastSimProducer_cff.py:63
mathSSE::sqrt
T sqrt(T t)
Definition:
SSEVec.h:19
funct::cos
Cos< T >::type cos(const T &t)
Definition:
Cos.h:22
MaterialEffectsSimulator::orthogonal
XYZVector orthogonal(const XYZVector &) const
A vector orthogonal to another one (because it's not in XYZTLorentzVector)
Definition:
MaterialEffectsSimulator.cc:30
MultipleScatteringSimulator::MultipleScatteringSimulator
MultipleScatteringSimulator(double A, double Z, double density, double radLen)
Default Constructor.
Definition:
MultipleScatteringSimulator.cc:6
RandomEngineAndDistribution::gaussShoot
double gaussShoot(double mean=0.0, double sigma=1.0) const
Definition:
RandomEngineAndDistribution.h:29
MultipleScatteringSimulator.h
fastSimProducer_cff.density
density
Definition:
fastSimProducer_cff.py:62
MaterialEffectsSimulator::radLengths
double radLengths
Definition:
MaterialEffectsSimulator.h:84
callgraph.m2
m2
Definition:
callgraph.py:57
RawParticle::Rotation
ROOT::Math::AxisAngle Rotation
Definition:
RawParticle.h:44
RandomEngineAndDistribution.h
A
Definition:
APVGainStruct.h:7
RandomEngineAndDistribution::flatShoot
double flatShoot(double xmin=0.0, double xmax=1.0) const
Definition:
RandomEngineAndDistribution.h:27
dqm-mbProfile.log
log
Definition:
dqm-mbProfile.py:17
XYZVector
math::XYZVector XYZVector
Definition:
RawParticle.h:26
theta
Geom::Theta< T > theta() const
Definition:
Basic3DVectorLD.h:150
RandomEngineAndDistribution
Definition:
RandomEngineAndDistribution.h:18
BeamSpotPI::Z
Definition:
BeamSpotPayloadInspectorHelper.h:36
MaterialEffectsSimulator::theNormalVector
GlobalVector theNormalVector
Definition:
MaterialEffectsSimulator.h:92
MaterialEffectsSimulator
Definition:
MaterialEffectsSimulator.h:25
MultipleScatteringSimulator::sqr12
double sqr12
Save (a tiny bit of) time.
Definition:
MultipleScatteringSimulator.h:40
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