2 #ifndef Fireworks_Electrons_FWMuonDetailView_h 3 #define Fireworks_Electrons_FWMuonDetailView_h
~FWMuonDetailView() override
void setTextInfo(const FWModelId &, const reco::Muon *) override
void addSceneInfo(const reco::Muon *i, TEveElementList *tList)
FWECALDetailViewBuilder * m_builder
void build(const FWModelId &id, const reco::Muon *) override
const FWMuonDetailView & operator=(const FWMuonDetailView &)=delete