FastSimulation
Utilities
interface
DoubleCrystalBallGenerator.h
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#ifndef DoubleCrystalBallGenerator_H
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#define DoubleCrystalBallGenerator_H
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class
RandomEngineAndDistribution
;
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class
DoubleCrystalBallGenerator
{
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public
:
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//constructor
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DoubleCrystalBallGenerator
() {}
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//destructor
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virtual
~DoubleCrystalBallGenerator
() {}
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//functions
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double
shoot
(
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double
mu
,
double
sigma,
double
aL,
double
nL,
double
aR,
double
nR,
RandomEngineAndDistribution
const
* random);
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};
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#endif
DoubleCrystalBallGenerator::DoubleCrystalBallGenerator
DoubleCrystalBallGenerator()
Definition:
DoubleCrystalBallGenerator.h:15
DoubleCrystalBallGenerator::shoot
double shoot(double mu, double sigma, double aL, double nL, double aR, double nR, RandomEngineAndDistribution const *random)
Definition:
DoubleCrystalBallGenerator.cc:11
amptDefaultParameters_cff.mu
mu
Definition:
amptDefaultParameters_cff.py:16
DoubleCrystalBallGenerator::~DoubleCrystalBallGenerator
virtual ~DoubleCrystalBallGenerator()
Definition:
DoubleCrystalBallGenerator.h:17
DoubleCrystalBallGenerator
Definition:
DoubleCrystalBallGenerator.h:12
RandomEngineAndDistribution
Definition:
RandomEngineAndDistribution.h:18
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