1 #ifndef Fireworks_Core_FWInteractionList_h 2 #define Fireworks_Core_FWInteractionList_h 46 void added(TEveElement*,
unsigned int);
virtual ~FWInteractionList()
const FWEventItem * item() const
const FWInteractionList & operator=(const FWInteractionList &)=delete
FWInteractionList(const FWEventItem *item)
void added(TEveElement *, unsigned int)
const FWEventItem * m_item
void modelChanges(const std::set< FWModelId > &)
std::vector< TEveCompound * > m_compounds