1 #ifndef RecoParticleFlow_PFClusterProducer_PFRecHitNavigatorBase_h 2 #define RecoParticleFlow_PFClusterProducer_PFRecHitNavigatorBase_h 23 #include <unordered_map> 36 std::unique_ptr<reco::PFRecHitCollection>&,
42 std::unique_ptr<reco::PFRecHitCollection>&
hits,
49 if (found_hit !=
hits->end() && found_hit->detId() ==
id.rawId()) {
void associateNeighbour(const DetId &id, reco::PFRecHit &hit, std::unique_ptr< reco::PFRecHitCollection > &hits, edm::RefProd< reco::PFRecHitCollection > &refProd, short eta, short phi, short depth)
virtual void associateNeighbours(reco::PFRecHit &, std::unique_ptr< reco::PFRecHitCollection > &, edm::RefProd< reco::PFRecHitCollection > &)=0
virtual void init(const edm::EventSetup &)=0
PFRecHitNavigatorBase(const edm::ParameterSet &iConfig, edm::ConsumesCollector &cc)
Particle flow rechit (rechit + geometry and topology information). See clustering algorithm in PFClus...
PFRecHitNavigatorBase()=default
virtual ~PFRecHitNavigatorBase()=default
std::unordered_map< unsigned, unsigned > DetIdToHitIdx
edmplugin::PluginFactory< PFRecHitNavigatorBase *(const edm::ParameterSet &, edm::ConsumesCollector &)> PFRecHitNavigationFactory