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RandomMultiParticlePGunProducer.h
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1 #ifndef IOMC_ParticleGuns_RandomMultiParticlePGunProducer_H
2 #define IOMC_ParticleGuns_RandomMultiParticlePGunProducer_H
3 
4 #include <vector>
6 
7 namespace edm {
8 
10  public:
13 
14  void produce(Event& e, const EventSetup& es) override;
15 
16  private:
17  // data members
18  std::vector<double> fProbParticle_;
19  std::vector<double> fProbP_;
20  double fMinP_;
21  double fMaxP_;
22  int fBinsP_;
23  double fDeltaP_;
24  };
25 } // namespace edm
26 #endif
void produce(Event &e, const EventSetup &es) override
HLT enums.