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RPCMaskReClusterizer.cc
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1 
5 #include "RPCCluster.h"
6 #include "RPCClusterizer.h"
7 #include "RPCMaskReClusterizer.h"
8 
10  RPCClusterContainer& initClusters,
11  const RollMask& mask) const {
12  RPCClusterContainer finClusters;
13  if (initClusters.empty())
14  return finClusters;
15 
16  RPCCluster prev = *initClusters.begin();
17  for (auto cl = std::next(initClusters.begin()); cl != initClusters.end(); ++cl) {
18  // Merge this cluster if it is adjacent by 1 masked strip
19  // Note that the RPCClusterContainer collection is sorted in DECREASING ORDER of strip #
20  // So the prev. cluster is placed after the current cluster (check the < operator of RPCCluster carefully)
21  if ((prev.firstStrip() - cl->lastStrip()) == 2 and this->get(mask, cl->lastStrip() + 1) and prev.bx() == cl->bx()) {
22  RPCCluster merged(cl->firstStrip(), prev.lastStrip(), cl->bx());
23  prev = merged;
24  } else {
25  finClusters.insert(prev);
26  prev = *cl;
27  }
28  }
29 
30  // Finalize by putting the last cluster to the collection
31  finClusters.insert(prev);
32 
33  return finClusters;
34 }
35 
36 bool RPCMaskReClusterizer::get(const RollMask& mask, int strip) const { return mask.test(strip - 1); }
bool get(const RollMask &mask, int strip) const
constexpr uint32_t mask
Definition: gpuClustering.h:24
int firstStrip() const
Definition: RPCCluster.cc:16
RPCClusterContainer doAction(const RPCDetId &id, RPCClusterContainer &initClusters, const RollMask &mask) const
std::bitset< maskSIZE > RollMask
Definition: RPCRollMask.h:7
int bx() const
Definition: RPCCluster.cc:19
int lastStrip() const
Definition: RPCCluster.cc:17
std::set< RPCCluster > RPCClusterContainer