#include "G4VHit.hh"
#include "G4ThreeVector.hh"
#include "DataFormats/Math/interface/Point3D.h"
#include <iostream>
Go to the source code of this file.
◆ operator<<()
std::ostream& operator<< |
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std::ostream & |
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const TotemRPG4Hit & |
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Definition at line 145 of file TotemRPG4Hit.cc.
146 os <<
" Data of this TotemRPG4Hit are:" << std::endl
147 <<
" Time slice ID: " <<
hit.timeSliceID() << std::endl
148 <<
" EnergyDeposit = " <<
hit.energyLoss() << std::endl
149 <<
" Energy of primary particle (ID = " <<
hit.trackID() <<
") = " <<
hit.incidentEnergy() <<
" (MeV)" << std::endl
150 <<
" Entry point in Totem unit number " <<
hit.unitID() <<
" is: " <<
hit.entry() <<
" (mm)" << std::endl;
151 os <<
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << std::endl;