3 #include <Math/SMatrix.h>
4 #include <Math/MatrixFunctions.h>
17 static inline double sqr(
double arg) {
return arg *
arg; }
19 using namespace ROOT::Math;
21 typedef SVector<double, 3> Vector3;
23 typedef SMatrix<double, 3, 3, MatRepSym<double, 3> > Matrix3S;
24 typedef SMatrix<double, 6, 6, MatRepSym<double, 6> > Matrix6S;
25 typedef SMatrix<double, 3, 3> Matrix33;
26 typedef SMatrix<double, 3, 6> Matrix36;
38 bool withMeasurementError)
const {
39 using namespace ROOT::Math;
44 double rho2 = pred.
rho2();
49 Vector3
b =
conv(direction) / rho;
52 Matrix33 pA = TensorProd(
b,
b);
53 Matrix33 pB = TensorProd(
b, ca);
56 jacobian.Place_at(-pA + Matrix33(SMatrixIdentity()), 0, 0);
57 jacobian.Place_at(pB / rho, 0, 3);
60 if (withMeasurementError)
67 bool withGhostTrackError)
const {
std::pair< GlobalPoint, GlobalError > Vertex
const GlobalPoint origin() const
Vertex vertexStateOnGhostTrack(const GhostTrackPrediction &pred, bool withMeasurementError) const override
Vertex vertexStateOnMeasurement(const GhostTrackPrediction &pred, bool withGhostTrackError) const override
CartesianError cartesianError(double lambda=0.) const
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::GlobalCoordinateSystemTag > GlobalVector
vector in glovbal coordinate system
ROOT::Math::PositionVector3D< ROOT::Math::Cartesian3D< float >, ROOT::Math::GlobalCoordinateSystemTag > GlobalPoint
point in global coordinate system
CovarianceMatrix covariance_
const GlobalVector direction() const