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FlatRandomOneOverPtGunProducer.h
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1 #ifndef FlatRandomOneOverPtGunProducer_H
2 #define FlatRandomOneOverPtGunProducer_H
3 
10 
11 namespace edm {
12 
14  public:
17 
18  void produce(Event& e, const EventSetup& es) override;
19 
20  private:
21  // data members
22 
23  double fMinOneOverPt;
24  double fMaxOneOverPt;
25  };
26 } // namespace edm
27 
28 #endif
void produce(Event &e, const EventSetup &es) override