#include "DataFormats/GeometryVector/interface/Basic2DVector.h"
#include "DataFormats/GeometryVector/interface/Theta.h"
#include "DataFormats/GeometryVector/interface/Phi.h"
#include "DataFormats/GeometryVector/interface/PreciseFloatType.h"
#include "DataFormats/GeometryVector/interface/CoordinateSets.h"
#include "DataFormats/Math/interface/SIMDVec.h"
#include <iosfwd>
#include <cmath>
Go to the source code of this file.
Classes | |
class | Basic3DVector< T > |
Namespaces | |
detailsBasic3DVector | |
geometryDetails | |
Typedefs | |
typedef Basic3DVector< double > | Basic3DVectorD |
typedef Basic3DVector< float > | Basic3DVectorF |
typedef Basic3DVector< long double > | Basic3DVectorLD |
typedef Geom::Cylindrical2Cartesian< T > | Cylindrical |
typedef Basic3DVector< T > | MathVector |
typedef Spherical | Polar |
typedef T | ScalarType |
typedef Geom::Spherical2Cartesian< T > | Spherical |
Functions | |
float | detailsBasic3DVector::__attribute__ ((always_inline)) __attribute__((pure)) eta(float x |
template<typename T > | |
class Basic3DVector | __attribute__ ((aligned(16))) |
T | barePhi () const |
T | bareTheta () const |
Basic3DVector () | |
Basic3DVector (const Basic3DVector &p) | |
Copy constructor from same type. Should not be needed but for gcc bug 12685. More... | |
template<class U > | |
Basic3DVector (const Basic3DVector< U > &p) | |
Copy constructor and implicit conversion from Basic3DVector of different precision. More... | |
Basic3DVector (const Basic2DVector< T > &p) | |
constructor from 2D vector (X and Y from 2D vector, z set to zero) More... | |
template<class OtherPoint > | |
Basic3DVector (const OtherPoint &p) | |
Basic3DVector (const T &x, const T &y, const T &z, const T &w=0) | |
construct from cartesian coordinates More... | |
template<typename U > | |
Basic3DVector (const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r) | |
Basic3DVector | cross (const Basic3DVector &v) const |
Vector product, or "cross" product, with a vector of same type. More... | |
template<class U > | |
Basic3DVector< typename PreciseFloatType< T, U >::Type > | cross (const Basic3DVector< U > &v) const |
T | dot (const Basic3DVector &v) const |
Scalar product, or "dot" product, with a vector of same type. More... | |
template<class U > | |
PreciseFloatType< T, U >::Type | dot (const Basic3DVector< U > &v) const |
T | eta () const |
T | mag () const |
The vector magnitude. Equivalent to sqrt(vec.mag2()) More... | |
T | mag2 () const |
The vector magnitude squared. Equivalent to vec.dot(vec) More... | |
template<class T > | |
T | operator* (const Basic3DVector< T > &v1, const Basic3DVector< T > &v2) |
scalar product of vectors of same precision More... | |
template<class T , class U > | |
PreciseFloatType< T, U >::Type | operator* (const Basic3DVector< T > &v1, const Basic3DVector< U > &v2) |
scalar product of vectors of different precision More... | |
template<class T > | |
Basic3DVector< T > | operator* (const Basic3DVector< T > &v, T t) |
template<class T > | |
Basic3DVector< T > | operator* (T t, const Basic3DVector< T > &v) |
Same as operator*( Vector, Scalar) More... | |
template<class T , typename S > | |
Basic3DVector< T > | operator* (S t, const Basic3DVector< T > &v) |
template<class T , typename S > | |
Basic3DVector< T > | operator* (const Basic3DVector< T > &v, S t) |
Basic3DVector & | operator*= (T t) |
Scaling by a scalar value (multiplication) More... | |
template<class T , class U > | |
Basic3DVector< typename PreciseFloatType< T, U >::Type > | operator+ (const Basic3DVector< T > &a, const Basic3DVector< U > &b) |
vector sum and subtraction of vectors of possibly different precision More... | |
template<class U > | |
Basic3DVector & | operator+= (const Basic3DVector< U > &p) |
template<class T , class U > | |
Basic3DVector< typename PreciseFloatType< T, U >::Type > | operator- (const Basic3DVector< T > &a, const Basic3DVector< U > &b) |
Basic3DVector | operator- () const |
Unary minus, returns a vector with components (-x(),-y(),-z()) More... | |
template<class U > | |
Basic3DVector & | operator-= (const Basic3DVector< U > &p) |
template<class T , typename S > | |
Basic3DVector< T > | operator/ (const Basic3DVector< T > &v, S s) |
Basic3DVector & | operator/= (T t) |
Scaling by a scalar value (division) More... | |
template<class T > | |
std::ostream & | operator<< (std::ostream &s, const Basic3DVector< T > &v) |
simple text output to standard streams More... | |
bool | operator== (const Basic3DVector &rh) const |
T | operator[] (int i) const |
T | perp () const |
Magnitude of transverse component. More... | |
T | perp2 () const |
Squared magnitude of transverse component. More... | |
Geom::Phi< T > | phi () const |
std::ostream & | geometryDetails::print3D (std::ostream &s, double x, double y, double z) |
Geom::Theta< T > | theta () const |
T | transverse () const |
Another name for perp() More... | |
Basic3DVector | unit () const |
T | w () const |
T | x () const |
Cartesian x coordinate. More... | |
Basic2DVector< T > | xy () const |
T | y () const |
Cartesian y coordinate. More... | |
T | z () const |
Cartesian z coordinate. More... | |
Variables | |
T | theW |
T | theX |
T | theY |
T | theZ |
typedef Basic3DVector<double> Basic3DVectorD |
Definition at line 346 of file oldBasic3DVector.h.
typedef Basic3DVector<float> Basic3DVectorF |
Definition at line 345 of file oldBasic3DVector.h.
typedef Basic3DVector<long double> Basic3DVectorLD |
Definition at line 347 of file oldBasic3DVector.h.
typedef Geom::Cylindrical2Cartesian<T> Cylindrical |
Definition at line 176 of file oldBasic3DVector.h.
typedef Basic3DVector<T> MathVector |
Definition at line 172 of file oldBasic3DVector.h.
Definition at line 178 of file oldBasic3DVector.h.
typedef T ScalarType |
Definition at line 175 of file oldBasic3DVector.h.
typedef Geom::Spherical2Cartesian<T> Spherical |
Definition at line 177 of file oldBasic3DVector.h.
class Basic3DVector __attribute__ | ( | (aligned(16)) | ) |
T __attribute__::barePhi | ( | ) | const |
Azimuthal angle. The value is returned in radians, in the range (-pi,pi]. Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.
Definition at line 293 of file oldBasic3DVector.h.
T __attribute__::bareTheta | ( | ) | const |
Polar angle. The value is returned in radians, in the range [0,pi] Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.
Definition at line 300 of file oldBasic3DVector.h.
__attribute__::Basic3DVector | ( | ) |
default constructor uses default constructor of T to initialize the components. For built-in floating-point types this means initialization to zero??? (force init to 0)
Definition at line 184 of file oldBasic3DVector.h.
__attribute__::Basic3DVector | ( | const Basic3DVector & | p | ) |
Copy constructor from same type. Should not be needed but for gcc bug 12685.
Definition at line 187 of file oldBasic3DVector.h.
__attribute__::Basic3DVector | ( | const Basic3DVector< U > & | p | ) |
Copy constructor and implicit conversion from Basic3DVector of different precision.
Definition at line 192 of file oldBasic3DVector.h.
__attribute__::Basic3DVector | ( | const Basic2DVector< T > & | p | ) |
constructor from 2D vector (X and Y from 2D vector, z set to zero)
Definition at line 196 of file oldBasic3DVector.h.
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explicit |
Explicit constructor from other (possibly unrelated) vector classes The only constraint on the argument type is that it has methods x(), y() and z(), and that these methods return a type convertible to T. Examples of use are
construction from a Basic3DVector with different precision
construction from a Hep3Vector
construction from a coordinate system converter
Definition at line 208 of file oldBasic3DVector.h.
construct from cartesian coordinates
Definition at line 225 of file oldBasic3DVector.h.
__attribute__::Basic3DVector | ( | const Geom::Theta< U > & | theta, |
const Geom::Phi< U > & | phi, | ||
const T & | r | ||
) |
Deprecated construct from polar coordinates, use
Basic3DVector<T>( Basic3DVector<T>::Polar( theta, phi, r)) instead.
Definition at line 242 of file oldBasic3DVector.h.
Basic3DVector __attribute__::cross | ( | const Basic3DVector & | v | ) | const |
Vector product, or "cross" product, with a vector of same type.
Definition at line 380 of file oldBasic3DVector.h.
Basic3DVector<typename PreciseFloatType<T,U>::Type> __attribute__::cross | ( | const Basic3DVector< U > & | v | ) | const |
Vector (or cross) product with a vector of different precision. The product is computed without loss of precision. The type of the returned vector is the more precise of the types of the two vectors.
Definition at line 394 of file oldBasic3DVector.h.
T __attribute__::dot | ( | const Basic3DVector & | v | ) | const |
Scalar product, or "dot" product, with a vector of same type.
Definition at line 365 of file oldBasic3DVector.h.
PreciseFloatType<T,U>::Type __attribute__::dot | ( | const Basic3DVector< U > & | v | ) | const |
Scalar (or dot) product with a vector of different precision. The product is computed without loss of precision. The type of the returned scalar is the more precise of the scalar types of the two vectors.
Definition at line 375 of file oldBasic3DVector.h.
T __attribute__::eta | ( | ) | const |
Pseudorapidity. Does not check for zero transverse component; in this case the behavior is as for divide-by zero, i.e. system-dependent.
Definition at line 308 of file oldBasic3DVector.h.
T __attribute__::mag | ( | ) | const |
The vector magnitude. Equivalent to sqrt(vec.mag2())
Definition at line 278 of file oldBasic3DVector.h.
T __attribute__::mag2 | ( | ) | const |
The vector magnitude squared. Equivalent to vec.dot(vec)
Definition at line 275 of file oldBasic3DVector.h.
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inline |
scalar product of vectors of same precision
Definition at line 299 of file oldBasic3DVector.h.
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inline |
scalar product of vectors of different precision
Definition at line 305 of file oldBasic3DVector.h.
References Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().
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inline |
Multiplication by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.
Definition at line 314 of file oldBasic3DVector.h.
References submitPVValidationJobs::t, Basic3DVector< T >::w(), Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().
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inline |
Same as operator*( Vector, Scalar)
Definition at line 320 of file oldBasic3DVector.h.
References submitPVValidationJobs::t, Basic3DVector< T >::w(), Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().
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inline |
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inline |
Basic3DVector& __attribute__::operator*= | ( | T | t | ) |
Scaling by a scalar value (multiplication)
Definition at line 346 of file oldBasic3DVector.h.
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inline |
vector sum and subtraction of vectors of possibly different precision
Definition at line 285 of file oldBasic3DVector.h.
Basic3DVector& __attribute__::operator+= | ( | const Basic3DVector< U > & | p | ) |
Operator += with a Basic3DVector of possibly different precision.
Definition at line 323 of file oldBasic3DVector.h.
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inline |
Definition at line 292 of file oldBasic3DVector.h.
Basic3DVector __attribute__::operator- | ( | ) | const |
Unary minus, returns a vector with components (-x(),-y(),-z())
Definition at line 343 of file oldBasic3DVector.h.
Basic3DVector& __attribute__::operator-= | ( | const Basic3DVector< U > & | p | ) |
Operator -= with a Basic3DVector of possibly different precision.
Definition at line 334 of file oldBasic3DVector.h.
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inline |
Division by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.
Definition at line 339 of file oldBasic3DVector.h.
References alignCSCRings::s, and submitPVValidationJobs::t.
Basic3DVector& __attribute__::operator/= | ( | T | t | ) |
Scaling by a scalar value (division)
Definition at line 355 of file oldBasic3DVector.h.
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inline |
simple text output to standard streams
Definition at line 277 of file oldBasic3DVector.h.
bool __attribute__::operator== | ( | const Basic3DVector & | rh | ) | const |
Definition at line 270 of file oldBasic3DVector.h.
References geometryDetails::print3D(), and alignCSCRings::s.
T __attribute__::operator[] | ( | int | i | ) | const |
Definition at line 249 of file oldBasic3DVector.h.
T __attribute__::perp | ( | ) | const |
T __attribute__::perp2 | ( | ) | const |
Squared magnitude of transverse component.
Definition at line 281 of file oldBasic3DVector.h.
Definition at line 294 of file oldBasic3DVector.h.
Geom::Theta<T> __attribute__::theta | ( | ) | const |
Definition at line 301 of file oldBasic3DVector.h.
T __attribute__::transverse | ( | ) | const |
Another name for perp()
Definition at line 287 of file oldBasic3DVector.h.
Basic3DVector __attribute__::unit | ( | ) | const |
Unit vector parallel to this. If mag() is zero, a zero vector is returned.
Definition at line 313 of file oldBasic3DVector.h.
T __attribute__::w | ( | ) | const |
Definition at line 263 of file oldBasic3DVector.h.
T __attribute__::x | ( | ) | const |
Basic2DVector<T> __attribute__::xy | ( | ) | const |
Definition at line 266 of file oldBasic3DVector.h.
T __attribute__::y | ( | ) | const |
T __attribute__::z | ( | ) | const |
T theW |
Definition at line 404 of file oldBasic3DVector.h.
T theX |
Definition at line 401 of file oldBasic3DVector.h.
T theY |
Definition at line 402 of file oldBasic3DVector.h.
T theZ |
Definition at line 403 of file oldBasic3DVector.h.