10 using namespace GeomDetEnumerators;
19 s <<
" face: " << l.
face() <<
" pos:" << l.
position() <<
", "
26 s <<
"x0=" << d.
x0 <<
" sumX0D=" << d.
sumX0D;
28 s <<
"x0 by MSLayersKeeper";
36 : theFace(layer->location()), theSeqNum(layer->seqNum()), theX0Data(dataX0) {
54 cout <<
" ** MSLayer ** unknown part - will not work!" << endl;
61 thePosition(position),
63 theHalfThickness(halfThickness),
85 const float eps = 1.e-5;
101 const float eps = 1.e-5;
133 float OverSinTheta =
std::sqrt(1.
f + cotTheta * cotTheta);
138 return dataLayer->
x0(cotTheta);
160 return dataLayer->
sumX0D(cotTheta);
virtual const BoundSurface & surface() const =0
The surface of the GeometricSearchDet.
const MSLayersKeeper * allLayers
virtual float length() const =0
const BoundSurface & surface() const final
GeometricSearchDet interface.
float sumX0D(float cotTheta) const
const Bounds & bounds() const
float x0(float cotTheta) const
std::ostream & operator<<(std::ostream &out, const ALILine &li)
constexpr std::array< uint8_t, layerIndexSize > layer
const uint16_t range(const Frame &aFrame)
virtual float thickness() const =0
float zAtR(float r) const
const Range & range() const
const GeomDetEnumerators::Location & face() const
void swap(edm::DataFrameContainer &lhs, edm::DataFrameContainer &rhs)
bool operator<(const MSLayer &o) const
Abs< T >::type abs(const T &t)
bool operator==(const MSLayer &o) const
virtual const MSLayersAtAngle & layers(float cotTheta) const =0
std::pair< PixelRecoPointRZ, bool > crossing(const PixelRecoLineRZ &line) const
virtual const Surface::PositionType & position() const
Returns position of the surface.
bool inside(const T &value) const
virtual const BoundCylinder & specificSurface() const final
Extension of the interface.
float rAtZ(float z) const
static int position[264][3]
float rAtZ(float z) const
virtual const BoundDisk & specificSurface() const final
float distance2(const PixelRecoPointRZ &point) const
float zAtR(float r) const
GeomDetEnumerators::Location theFace
PixelRecoRange< float > Range
const MSLayer * findLayer(const MSLayer &layer) const
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point