1 #ifndef Fireworks_Core_FWGLEventHandler_h
2 #define Fireworks_Core_FWGLEventHandler_h
4 #include "TEveLegoEventHandler.h"
5 #include <sigc++/signal.h>
8 class TGLPhysicalShape;
Bool_t HandleKey(Event_t *event) override
void PopupContextMenu(TGLPhysicalShape *pshp, Event_t *event, Int_t gx, Int_t gy) override
Bool_t HandleCrossing(Event_t *event) override
FWGLEventHandler(TGWindow *w, TObject *obj, TEveCaloLego *l=nullptr)
~FWGLEventHandler() override
Bool_t HandleFocusChange(Event_t *event) override
void setViewer(FWEveView *ev)
Bool_t HandleButton(Event_t *event) override
const FWGLEventHandler & operator=(const FWGLEventHandler &)=delete
sigc::signal< void, Int_t, Int_t > openSelectedModelContextMenu_