#include <SiNoiseAdder.h>
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virtual void | addBaselineShift (std::vector< float > &, std::vector< bool > &) const =0 |
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virtual void | addCMNoise (std::vector< float > &, float, std::vector< bool > &, CLHEP::HepRandomEngine *) const =0 |
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virtual void | addNoise (std::vector< float > &, size_t &, size_t &, int, float, CLHEP::HepRandomEngine *) const =0 |
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virtual void | addNoiseVR (std::vector< float > &, std::vector< float > &, CLHEP::HepRandomEngine *) const =0 |
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virtual void | addPedestals (std::vector< float > &, std::vector< float > &) const =0 |
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virtual | ~SiNoiseAdder () |
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Base class to add noise to the strips.
Definition at line 13 of file SiNoiseAdder.h.
virtual SiNoiseAdder::~SiNoiseAdder |
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inlinevirtual |
virtual void SiNoiseAdder::addBaselineShift |
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std::vector< float > & |
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std::vector< bool > & |
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pure virtual |
virtual void SiNoiseAdder::addCMNoise |
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std::vector< float > & |
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float |
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std::vector< bool > & |
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CLHEP::HepRandomEngine * |
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pure virtual |
virtual void SiNoiseAdder::addNoise |
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std::vector< float > & |
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size_t & |
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size_t & |
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int |
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float |
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CLHEP::HepRandomEngine * |
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pure virtual |
virtual void SiNoiseAdder::addNoiseVR |
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std::vector< float > & |
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std::vector< float > & |
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CLHEP::HepRandomEngine * |
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pure virtual |
virtual void SiNoiseAdder::addPedestals |
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std::vector< float > & |
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std::vector< float > & |
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pure virtual |