1 #ifndef DDL_RotationAndReflection_H
2 #define DDL_RotationAndReflection_H
ROOT::Math::DisplacementVector3D< ROOT::Math::Cartesian3D< double >> DD3Vector
void processElement(const std::string &name, const std::string &nmspace, DDCompactView &cpv) override
Processing the element.
DDLRotationAndReflection handles RotationCMSIM and ReflectionRotation elements.
Compact representation of the geometrical detector hierarchy.
DD3Vector makeZ(const std::string &nmspace)
DD3Vector makeX(const std::string &nmspace)
int isLeftHanded(const DD3Vector &x, const DD3Vector &y, const DD3Vector &z, const std::string &nmspace)
returns 1 = left handed rotation matrix, 0 = right-handed, -1 = not orthonormal.
DDLRotationAndReflection(DDLElementRegistry *myreg)
This is a base class for processing XML elements in the DDD.
The main class for processing parsed elements.
DD3Vector makeY(const std::string &nmspace)