86 assert(input_names.size() == input_values.size());
87 assert(input_shapes.empty() || input_names.size() == input_shapes.size());
91 std::vector<Value> input_tensors;
92 auto memory_info = MemoryInfo::CreateCpu(OrtArenaAllocator, OrtMemTypeDefault);
94 auto iter =
std::find(input_names.begin(), input_names.end(),
name);
95 if (iter == input_names.end()) {
98 auto input_pos = iter - input_names.begin();
99 auto value = input_values.begin() + input_pos;
100 std::vector<int64_t> input_dims;
101 if (input_shapes.empty()) {
103 input_dims[0] = batch_size;
105 input_dims = input_shapes[input_pos];
108 auto expected_len = std::accumulate(input_dims.begin(), input_dims.end(), 1, std::multiplies<int64_t>());
109 if (expected_len != (int64_t)
value->size()) {
111 <<
"Input array " <<
name <<
" has a wrong size of " <<
value->size() <<
", expected " << expected_len;
114 Value::CreateTensor<float>(memory_info,
value->data(),
value->size(), input_dims.data(), input_dims.size());
115 assert(input_tensor.IsTensor());
116 input_tensors.emplace_back(
std::move(input_tensor));
120 std::vector<const char*> run_output_node_names;
121 if (output_names.empty()) {
124 for (
const auto&
name : output_names) {
125 run_output_node_names.push_back(
name.c_str());
130 auto output_tensors =
session_->Run(RunOptions{
nullptr},
132 input_tensors.data(),
133 input_tensors.size(),
134 run_output_node_names.data(),
135 run_output_node_names.size());
139 for (
auto& output_tensor : output_tensors) {
140 assert(output_tensor.IsTensor());
143 auto tensor_info = output_tensor.GetTensorTypeAndShapeInfo();
144 auto length = tensor_info.GetElementCount();
146 auto floatarr = output_tensor.GetTensorMutableData<
float>();
147 outputs.emplace_back(floatarr, floatarr + length);
149 assert(outputs.size() == run_output_node_names.size());
std::unique_ptr<::Ort::Session > session_
std::map< std::string, std::vector< int64_t > > input_node_dims_
void find(edm::Handle< EcalRecHitCollection > &hits, DetId thisDet, std::vector< EcalRecHitCollection::const_iterator > &hit, bool debug=false)
std::vector< std::vector< float > > FloatArrays
std::vector< const char * > output_node_names_
std::vector< std::string > input_node_strings_
std::vector< const char * > input_node_names_