11 const std::vector<float>& errRPhi2,
13 : theRotation(rot), myRotation(rot == nullptr) {
15 int hits_size = hits.size();
16 for (
int i = 0;
i < hits_size;
i++) {
28 GlobalVector aY(-aX.
y(), aX.
x(), 0.);
29 GlobalVector aZ(0., 0., 1.);
void addPoint(double x, double y)
T y() const
Cartesian y coordinate.
Vector3DBase unit() const
T x() const
Cartesian x coordinate.
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Global3DVector GlobalVector